/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef FADEENGINE_H #define FADEENGINE_H #include "loadbalance.h" #include "vframe.inc" class FadeEngine; class FadePackage : public LoadPackage { public: FadePackage(); int out_row1, out_row2; }; class FadeUnit : public LoadClient { public: FadeUnit(FadeEngine *engine); ~FadeUnit(); void process_package(LoadPackage *package); FadeEngine *engine; }; class FadeEngine : public LoadServer { public: FadeEngine(int cpus); ~FadeEngine(); // the input pointer is never different than the output pointer in any // of the callers void do_fade(VFrame *output, VFrame *input, float alpha); void init_packages(); LoadClient* new_client(); LoadPackage* new_package(); VFrame *output; VFrame *input; float alpha; }; #endif