/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef FILEAC3_H #define FILEAC3_H #ifdef HAVE_CIN_3RDPARTY #include #include extern "C" { #include "libavcodec/avcodec.h" #include "libswresample/swresample.h" }; #include "edl.inc" #include "filebase.h" #include "filempeg.inc" #include "indexfile.inc" #include "mainprogress.inc" class FileAC3 : public FileBase { static int64_t get_channel_layout(int channels); public: FileAC3(Asset *asset, File *file); ~FileAC3(); int reset_parameters_derived(); static void get_parameters(BC_WindowBase *parent_window, Asset *asset, BC_WindowBase* &format_window, int audio_options, int video_options, EDL *edl); static int check_sig(); int open_file(int rd, int wr); int close_file(); int read_samples(double *buffer, int64_t len); int write_samples(double **buffer, int64_t len); int get_index(IndexFile *index_file, MainProgressBar *progress_bar); int write_packet(); int encode_frame(AVFrame *frame); int encode_flush(); private: AVPacket avpkt; AVCodec *codec; AVCodecContext *codec_context; SwrContext *resample_context; FileMPEG *mpg_file; FILE *fd; int16_t *temp_raw; int temp_raw_allocated; int temp_raw_size; }; class AC3ConfigAudio : public BC_Window { public: AC3ConfigAudio(BC_WindowBase *parent_window, Asset *asset); void create_objects(); int close_event(); Asset *asset; BC_WindowBase *parent_window; char string[BCTEXTLEN]; }; class AC3ConfigAudioBitrate : public BC_PopupMenu { public: AC3ConfigAudioBitrate(AC3ConfigAudio *gui, int x, int y); void create_objects(); int handle_event(); static char* bitrate_to_string(char *string, int bitrate); AC3ConfigAudio *gui; }; #endif #endif