/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef FILELIST_H #define FILELIST_H #include "file.inc" #include "filebase.h" #include "filelist.inc" #include "loadbalance.h" #include "mutex.inc" #include "vframe.inc" // Any file which is a list of frames. // FileList handles both frame files and indexes of frame files. class FileList : public FileBase { public: FileList(Asset *asset, File *file, const char *list_prefix, const char *file_extension, int frame_type, int list_type); virtual ~FileList(); // basic commands for every file interpreter int open_file(int rd, int wr); int close_file(); char* calculate_path(int number, char *string); char* create_path(int number_override); void add_return_value(int amount); int read_list_header(); virtual int read_frame_header(char *path) { return 1; }; int read_frame(VFrame *frame); // subclass returns whether the asset format is a list or single file virtual int read_frame(VFrame *frame, VFrame *data) { return 0; }; virtual int read_frame(VFrame *frame, char *path) { return 0; }; virtual int write_frame(VFrame *frame, VFrame *data, FrameWriterUnit *unit) { return 0; }; // Return 1 if read frame should use the path instead of the compressed data virtual int use_path(); int write_list_header(); int write_frames(VFrame ***frames, int len); VFrame* read_frame(int use_alpha, int use_float); virtual int64_t get_memory_usage(); // Get the total writer units for calculating memory usage int get_units(); // Get a writer unit for retrieving temporary usage. FrameWriterUnit* get_unit(int number); virtual FrameWriterUnit* new_writer_unit(FrameWriter *writer); // Temp storage for compressed data VFrame *data; // Storage for single frame VFrame *temp; private: int read_raw(VFrame *frame, float in_x1, float in_y1, float in_x2, float in_y2, float out_x1, float out_y1, float out_x2, float out_y2, int alpha, int use_alpha, int use_float, int interpolate); int reset_parameters_derived(); ArrayList path_list; // List of files const char *list_prefix; const char *file_extension; int frame_type; int list_type; Mutex *table_lock; FrameWriter *writer; int return_value; int first_number; int number_start; int number_digits; }; class FrameWriterPackage : public LoadPackage { public: FrameWriterPackage(); ~FrameWriterPackage(); VFrame *input; char *path; }; class FrameWriterUnit : public LoadClient { public: FrameWriterUnit(FrameWriter *server); virtual ~FrameWriterUnit(); void process_package(LoadPackage *package); FrameWriter *server; VFrame *output; }; class FrameWriter : public LoadServer { public: FrameWriter(FileList *file, int cpus); ~FrameWriter(); void write_frames(VFrame ***frames, int len); void init_packages(); LoadClient* new_client(); LoadPackage* new_package(); FileList *file; VFrame ***frames; int len; }; #endif