/* * CINELERRA * Copyright (C) 2009 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "asset.h" #include "bcsignals.h" #include "condition.h" #include "file.h" #include "filethread.h" #include "mutex.h" #include "samples.h" #include "vframe.h" #include "videodevice.inc" #include #include FileThreadFrame::FileThreadFrame() { position = 0; frame = 0; } FileThreadFrame::~FileThreadFrame() { if(frame) delete frame; } FileThread::FileThread(File *file, int do_audio, int do_video) : Thread(1, 0, 0) { reset(); create_objects(file, do_audio, do_video); } FileThread::~FileThread() { delete_objects(); } void FileThread::reset() { audio_buffer = 0; video_buffer = 0; output_size = 0; input_lock = 0; output_lock = 0; last_buffer = 0; is_writing = 0; is_reading = 0; file_lock = 0; read_wait_lock = 0; user_wait_lock = 0; frame_lock = 0; total_frames = 0; done = 0; disable_read = 1; start_position = -1; layer = -1; read_position = 0; bzero(read_frames, sizeof(FileThreadFrame*) * MAX_READ_FRAMES); } void FileThread::create_objects(File *file, int do_audio, int do_video) { this->file = file; this->do_audio = do_audio; this->do_video = do_video; file_lock = new Mutex("FileThread::file_lock"); read_wait_lock = new Condition(0, "FileThread::read_wait_lock"); user_wait_lock = new Condition(0, "FileThread::user_wait_lock"); frame_lock = new Mutex("FileThread::frame_lock"); for(int i = 0; i < MAX_READ_FRAMES; i++) read_frames[i] = new FileThreadFrame; } void FileThread::delete_objects() { for(int i = 0; i < MAX_READ_FRAMES; i++) delete read_frames[i]; if(output_lock) { for(int i = 0; i < ring_buffers; i++) { delete output_lock[i]; } delete [] output_lock; } if(input_lock) { for(int i = 0; i < ring_buffers; i++) { delete input_lock[i]; } delete [] input_lock; } if(last_buffer) delete [] last_buffer; delete [] output_size; delete file_lock; delete read_wait_lock; delete user_wait_lock; delete frame_lock; reset(); } void FileThread::run() { int i, j; int debug = 0; if(debug) PRINT_TRACE if(is_reading) { if(debug) PRINT_TRACE while(!done && !disable_read) { if(debug) PRINT_TRACE frame_lock->lock("FileThread::run 1"); int local_total_frames = total_frames; frame_lock->unlock(); if(local_total_frames >= MAX_READ_FRAMES) { read_wait_lock->lock("FileThread::run"); continue; } if(debug) PRINT_TRACE if(done || disable_read) break; // Make local copes of the locked parameters FileThreadFrame *local_frame = 0; int64_t local_position = 0; int local_layer; if(debug) PRINT_TRACE frame_lock->lock("FileThread::run 2"); // Get position of next frame to read if(total_frames) local_position = read_frames[total_frames - 1]->position + 1; else local_position = start_position; //printf("FileThread::run 1 %d %jd\n", total_frames, local_position); // Get first available frame local_total_frames = total_frames; local_frame = read_frames[local_total_frames]; local_layer = layer; local_frame->valid = 0; frame_lock->unlock(); // Read frame if(local_frame) { if(debug) PRINT_TRACE file->set_layer(local_layer, 1); file->set_video_position(local_position, 1); int supported_colormodel = file->get_best_colormodel(PLAYBACK_ASYNCHRONOUS, local_layer); if(debug) PRINT_TRACE // Allocate frame if(local_frame->frame && !local_frame->frame->params_match(file->asset->width, file->asset->height, supported_colormodel)) { delete local_frame->frame; local_frame->frame = 0; } //printf("FileThread::run %d\n", __LINE__); if(!local_frame->frame) { local_frame->frame = new VFrame(file->asset->width, file->asset->height, supported_colormodel, 0); } // Read it // printf("FileThread::run %d w=%d h=%d supported_colormodel=%d\n", // __LINE__, // local_frame->frame->get_w(), // local_frame->frame->get_h(), // local_frame->frame->get_color_model()); if(debug) { PRINT_TRACE printf("file=%p local_frame->frame=%p\n", file, local_frame->frame); } file->read_frame(local_frame->frame, 1); if(debug) PRINT_TRACE local_frame->position = local_position; local_frame->layer = local_layer; // Put frame in last position but since the last position now may be // lower than it was when we got the frame, swap the current // last position with the previous last position. frame_lock->lock("FileThread::run 3"); FileThreadFrame *old_frame = read_frames[total_frames]; read_frames[local_total_frames] = old_frame; read_frames[total_frames++] = local_frame; local_frame->valid = 1; if(debug) PRINT_TRACE frame_lock->unlock(); // Que the user user_wait_lock->unlock(); if(debug) PRINT_TRACE } } } else { while(!done) { output_lock[local_buffer]->lock("FileThread::run 1"); return_value = 0; // Timer timer; // timer.update(); if(!last_buffer[local_buffer]) { if(output_size[local_buffer]) { int result = 0; file_lock->lock("FileThread::run 2"); if(do_audio) { result = file->write_samples( audio_buffer[local_buffer], output_size[local_buffer]); } else if(do_video) { if(compressed) { for(j = 0; j < file->asset->layers && !result; j++) for(i = 0; i < output_size[local_buffer] && !result; i++) result = file->write_compressed_frame(video_buffer[local_buffer][j][i]); } else { result = file->write_frames(video_buffer[local_buffer], output_size[local_buffer]); } } file_lock->unlock(); return_value = result; } else return_value = 0; output_size[local_buffer] = 0; } else done = 1; input_lock[local_buffer]->unlock(); local_buffer++; if(local_buffer >= ring_buffers) local_buffer = 0; } } } int FileThread::stop_writing() { if(is_writing) { int i, buffer, layer, frame; swap_buffer(); input_lock[current_buffer]->lock("FileThread::stop_writing 1"); last_buffer[current_buffer] = 1; for(i = 0; i < ring_buffers; i++) output_lock[i]->unlock(); swap_buffer(); // wait for thread to finish Thread::join(); // delete buffers file_lock->lock("FileThread::stop_writing 2"); if(do_audio) { for(buffer = 0; buffer < ring_buffers; buffer++) { for(i = 0; i < file->asset->channels; i++) delete audio_buffer[buffer][i]; delete [] audio_buffer[buffer]; } delete [] audio_buffer; audio_buffer = 0; } // printf("FileThread::stop_writing %d %d %d %d\n", // do_video, // ring_buffers, // file->asset->layers, // buffer_size); if(do_video) { for(buffer = 0; buffer < ring_buffers; buffer++) { for(layer = 0; layer < file->asset->layers; layer++) { for(frame = 0; frame < buffer_size; frame++) { delete video_buffer[buffer][layer][frame]; } delete [] video_buffer[buffer][layer]; } delete [] video_buffer[buffer]; } delete [] video_buffer; video_buffer = 0; } file_lock->unlock(); } return 0; } int FileThread::start_writing(long buffer_size, int color_model, int ring_buffers, int compressed) { // allocate buffers int buffer, layer, frame; this->ring_buffers = ring_buffers; this->buffer_size = buffer_size; this->color_model = color_model; this->compressed = compressed; this->current_buffer = ring_buffers - 1; return_value = 0; local_buffer = 0; file_lock->lock("FileThread::start_writing 1"); // Buffer is swapped before first get last_buffer = new int[ring_buffers]; output_size = new long[ring_buffers]; output_lock = new Condition*[ring_buffers]; input_lock = new Condition*[ring_buffers]; for(int i = 0; i < ring_buffers; i++) { output_lock[i] = new Condition(0, "FileThread::output_lock"); input_lock[i] = new Condition(1, "FileThread::input_lock"); last_buffer[i] = 0; output_size[i] = 0; } if(do_audio) { audio_buffer = new Samples**[ring_buffers]; for(buffer = 0; buffer < ring_buffers; buffer++) { audio_buffer[buffer] = new Samples*[file->asset->channels]; for(int channel = 0; channel < file->asset->channels; channel++) { audio_buffer[buffer][channel] = new Samples(buffer_size); } } } if(do_video) { this->color_model = color_model; //long bytes_per_frame = VFrame::calculate_data_size(file->asset->width, // file->asset->height, -1, color_model); video_buffer = new VFrame***[ring_buffers]; // printf("FileThread::start_writing 1 %d %d %d %p\n", // ring_buffers, // file->asset->layers, // buffer_size, // video_buffer); for(buffer = 0; buffer < ring_buffers; buffer++) { video_buffer[buffer] = new VFrame**[file->asset->layers]; for(layer = 0; layer < file->asset->layers; layer++) { video_buffer[buffer][layer] = new VFrame*[buffer_size]; for(frame = 0; frame < buffer_size; frame++) { if(compressed) { video_buffer[buffer][layer][frame] = new VFrame; //printf("FileThread::start_writing %d %d\n", __LINE__); } else { video_buffer[buffer][layer][frame] = new VFrame( file->asset->width, file->asset->height, color_model, -1); // printf("FileThread::start_writing %d %d %d %d %p\n", // __LINE__, // buffer, // layer, // frame, // video_buffer[buffer][layer]); } } } } } file_lock->unlock(); for(int i = 0; i < ring_buffers; i++) { last_buffer[i] = 0; } is_writing = 1; done = 0; Thread::start(); return 0; } int FileThread::start_reading() { if(!is_reading) { is_reading = 1; disable_read = 1; done = 0; } return 0; } int FileThread::stop_reading() { if(is_reading && Thread::running()) { done = 1; read_wait_lock->unlock(); Thread::join(); } return 0; } int FileThread::set_video_position(int64_t position) { // If the new position can't be added to the buffer without restarting, // disable reading. if((position < this->start_position || position >= this->start_position + MAX_READ_FRAMES) && !disable_read) { disable_read = 1; read_wait_lock->unlock(); Thread::join(); total_frames = 0; for(int i = 0; i < MAX_READ_FRAMES; i++) read_frames[i]->valid = 0; this->start_position = position; } else // If a sequential read, enable reading if(this->start_position + 1 == position && disable_read) { this->start_position = position; disable_read = 0; Thread::start(); } else if(disable_read) { this->start_position = position; } this->read_position = position; return 0; } int FileThread::set_layer(int layer) { if(layer != this->layer) { disable_read = 1; read_wait_lock->unlock(); Thread::join(); total_frames = 0; } this->layer = layer; return 0; } int FileThread::read_frame(VFrame *frame) { FileThreadFrame *local_frame = 0; int got_it = 0; int number = 0; //printf("FileThread::read_frame %d this=%p\n", __LINE__, this); // Search thread for frame while(!got_it && !disable_read) { frame_lock->lock("FileThread::read_frame 1"); // printf("FileThread::read_frame: 1 read_position=%jd ", read_position); // for(int i = 0; i < total_frames; i++) // printf("%jd ", read_frames[i]->position); // printf("\n"); for(int i = 0; i < total_frames; i++) { local_frame = read_frames[i]; if(local_frame->position == read_position && local_frame->layer == layer && local_frame->frame && local_frame->frame->equal_stacks(frame) && local_frame->valid) { got_it = 1; number = i; break; } } frame_lock->unlock(); // Not decoded yet but thread active if(!got_it && !disable_read) { user_wait_lock->lock("FileThread::read_frame"); } } //printf("FileThread::read_frame %d this=%p\n", __LINE__, this); if(got_it) { // printf("FileThread::read_frame 1 color_model=%d disable_read=%d\n", // frame->get_color_model(), // disable_read); // Copy image if(frame->get_color_model() != local_frame->frame->get_color_model() || frame->get_w() != local_frame->frame->get_w() || frame->get_h() != local_frame->frame->get_h()) { // printf("FileThread::read_frame %d this=%p out cmodel=%d h=%d in cmodel=%d h=%d\n", // __LINE__, // this, // frame->get_color_model(), // frame->get_w(), // local_frame->frame->get_color_model(), // local_frame->frame->get_w()); BC_CModels::transfer(frame->get_rows(), local_frame->frame->get_rows(), frame->get_y(), frame->get_u(), frame->get_v(), local_frame->frame->get_y(), local_frame->frame->get_u(), local_frame->frame->get_v(), 0, 0, local_frame->frame->get_w(), local_frame->frame->get_h(), 0, 0, frame->get_w(), frame->get_h(), local_frame->frame->get_color_model(), frame->get_color_model(), 0, local_frame->frame->get_w(), frame->get_w()); //for(int i = 0; i < 3000 * 1000 * 4; i++) //((float*)frame->get_rows()[0])[i] = 1; //printf("FileThread::read_frame %d this=%p\n", __LINE__, this); } else { //printf("FileThread::read_frame %d this=%p\n", __LINE__, this); frame->copy_from(local_frame->frame); //printf("FileThread::read_frame %d this=%p\n", __LINE__, this); } // Can't copy stacks because the stack is needed by the plugin requestor. frame->copy_params(local_frame->frame); //printf("FileThread::read_frame %d this=%p\n", __LINE__, this); // Recycle all frames before current one but not including current one. // This handles redrawing of a single frame but because FileThread has no // notion of a still frame, it has to call read_frame for those. frame_lock->lock("FileThread::read_frame 1"); FileThreadFrame *new_table[MAX_READ_FRAMES]; int k = 0; for(int j = number; j < total_frames; j++, k++) { new_table[k] = read_frames[j]; } for(int j = 0; j < number; j++, k++) { new_table[k] = read_frames[j]; } memcpy(read_frames, new_table, sizeof(FileThreadFrame*) * total_frames); //printf("FileThread::read_frame %d this=%p\n", __LINE__, this); total_frames -= number; start_position = read_position; read_position++; frame_lock->unlock(); read_wait_lock->unlock(); return 0; } else { // printf("FileThread::read_frame 2 color_model=%d disable_read=%d\n", // frame->get_color_model(), // disable_read); //printf("FileThread::read_frame %d this=%p\n", __LINE__, this); // Use traditional read function file->set_layer(layer, 1); file->set_video_position(read_position, 1); read_position++; int result = file->read_frame(frame, 1); //printf("FileThread::read_frame %d this=%p\n", __LINE__, this); return result; } //printf("FileThread::read_frame %d this=%p\n", __LINE__, this); } int64_t FileThread::get_memory_usage() { frame_lock->lock("FileThread::get_memory_usage"); int64_t result = 0; for(int i = 0; i < MAX_READ_FRAMES; i++) if(read_frames[i] && read_frames[i]->frame) result += read_frames[i]->frame->get_data_size(); frame_lock->unlock(); return result; } Samples** FileThread::get_audio_buffer() { swap_buffer(); input_lock[current_buffer]->lock("FileThread::get_audio_buffer"); return audio_buffer[current_buffer]; } VFrame*** FileThread::get_video_buffer() { swap_buffer(); input_lock[current_buffer]->lock("FileThread::get_video_buffer"); return video_buffer[current_buffer]; } VFrame*** FileThread::get_last_video_buffer() { return video_buffer[current_buffer]; } int FileThread::write_buffer(long size) { output_size[current_buffer] = size; // unlock the output lock output_lock[current_buffer]->unlock(); return return_value; } void FileThread::swap_buffer() { current_buffer++; if(current_buffer >= ring_buffers) current_buffer = 0; }