/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef FLOATAUTO_H #define FLOATAUTO_H // Automation point that takes floating point values class FloatAuto; #include "auto.h" #include "edl.inc" #include "floatautos.inc" class FloatAuto : public Auto { friend class FloatAutos; public: FloatAuto() {}; FloatAuto(EDL *edl, FloatAutos *autos); ~FloatAuto(); bool is_floatauto() { return true; } int operator==(Auto &that); int operator==(FloatAuto &that); int identical(FloatAuto *src); int equals(FloatAuto *src); void copy_from(Auto *that); void copy_from(FloatAuto *that); int interpolate_from(Auto *a1, Auto *a2, int64_t pos, Auto *templ=0); // bezier interpolation void copy(int64_t start, int64_t end, FileXML *file, int default_only); void load(FileXML *xml); // "the value" (=payload of this keyframe) float get_value() {return this->value;} void set_value(float newval); // Possible policies to handle the tagents for the // bézier curves connecting adjacent automation points enum t_mode { SMOOTH, // curves are coupled in order to yield a smooth curve LINEAR, // curves always pointing directly to neighbouring automation points TFREE, // curves on both sides coupled but editable by dragging the handles FREE // curves on both sides are independent and editable via GUI }; t_mode curve_mode; void change_curve_mode(t_mode); // recalculates curves as well void toggle_curve_mode(); // cycles through all modes (e.g. by ctrl-click) // Control values (y coords of bézier control point), relative to value float get_control_in_value() {check_pos(); return this->control_in_value;} float get_control_out_value() {check_pos(); return this->control_out_value;} void set_control_in_value(float newval); void set_control_out_value(float newval); // get calculated x-position of control points for drawing, // relative to auto position, in native units of the track. int64_t get_control_in_position() {check_pos(); return this->control_in_position;} int64_t get_control_out_position() {check_pos(); return this->control_out_position;} // define new position and value, re-adjust ctrl point, notify neighbours void adjust_to_new_coordinates(int64_t position, float value); // text name for curve mode static const char *curve_name(int curve_mode); private: void adjust_curves(); // recalc. ctrk in and out points, if automatic curve mode (SMOOTH or LINEAR) void adjust_ctrl_positions(FloatAuto *p=0, FloatAuto *n=0); // recalc. x location of ctrl points, notify neighbours void set_ctrl_positions(FloatAuto*, FloatAuto*); void calculate_slope(FloatAuto* a1, FloatAuto* a2, float& dvdx, float& dx); void check_pos() { if(position != pos_valid) adjust_ctrl_positions(); } void curve_dirty() { pos_valid=-1; } void handle_automatic_curve_after_copy(); // Control values are relative to value float value, control_in_value, control_out_value; // X control positions relative to value position for drawing. // In native units of the track. int64_t control_in_position, control_out_position; int64_t pos_valid; // 'dirty flag' to recalculate ctrl point positions on demand int value_to_str(char *string, float value); }; #endif