/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef MASKAUTO_H #define MASKAUTO_H #include "arraylist.h" #include "auto.h" #include "maskauto.inc" #include "maskautos.inc" class MaskPoint { public: MaskPoint(); int operator==(MaskPoint& ptr); MaskPoint& operator=(MaskPoint& ptr); void copy_from(MaskPoint &ptr); float x, y; // Incoming acceleration float control_x1, control_y1; // Outgoing acceleration float control_x2, control_y2; }; class MaskCoord { public: double x, y, z; }; class MaskEdge : public ArrayList { public: MaskCoord &append(double x, double y, double z=0) { MaskCoord &c = ArrayList::append(); c.x = x; c.y = y; c.z = z; return c; } void load(MaskPoints &points, float ofs); }; class MaskEdges : public ArrayList { public: MaskEdges() {} ~MaskEdges() { remove_all_objects(); } }; class MaskPoints : public ArrayList { public: void clear() { remove_all_objects(); } MaskPoints() {} ~MaskPoints() { clear(); } }; class MaskPointSets : public ArrayList { public: void clear() { remove_all_objects(); } MaskPointSets() {} ~MaskPointSets() { clear(); } }; #define FEATHER_MAX 100 // GL reg limit 1024 incls shader param list #define MAX_FEATHER 1000 class SubMask { public: SubMask(MaskAuto *keyframe, int no); ~SubMask(); int operator==(SubMask& ptr); int equivalent(SubMask& ptr); void copy_from(SubMask& ptr, int do_name=1); void load(FileXML *file); void copy(FileXML *file); void dump(FILE *fp); char name[BCSTRLEN]; float fader; float feather; MaskPoints points; MaskAuto *keyframe; }; class MaskAuto : public Auto { public: MaskAuto(EDL *edl, MaskAutos *autos); ~MaskAuto(); int operator==(Auto &that); int operator==(MaskAuto &that); bool is_maskauto() { return true; } int identical(MaskAuto *src); void load(FileXML *file); void copy(int64_t start, int64_t end, FileXML *file, int default_auto); void copy_from(Auto *src); int interpolate_from(Auto *a1, Auto *a2, int64_t position, Auto *templ=0); void copy_from(MaskAuto *src); // Copy data but not position void copy_data(MaskAuto *src); void get_points(MaskPoints *points, int submask); void set_points(MaskPoints *points, int submask); // Copy parameters to this which differ between ref & src void update_parameter(MaskAuto *ref, MaskAuto *src); void dump(FILE *fp); // Retrieve submask with clamping SubMask* get_submask(int number); // Translates all submasks void translate_submasks(float translate_x, float translate_y); // scale all submasks void scale_submasks(int orig_scale, int new_scale); int has_active_mask(); ArrayList masks; int apply_before_plugins; int disable_opengl_masking; }; // shader buffer unsized array vec only seems to work for dvec (05/2019) class MaskSpot { public: double x, y; }; class MaskSpots : public ArrayList { public: MaskSpot &append() { return ArrayList::append(); } MaskSpot &append(double x, double y) { MaskSpot &s = append(); s.x = x; s.y = y; return s; } }; #endif