/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef PLAYBACKENGINE_H #define PLAYBACKENGINE_H #include "arraylist.h" #include "audiodevice.inc" #include "cache.inc" #include "canvas.inc" #include "channeldb.inc" #include "condition.inc" #include "bchash.inc" #include "edl.inc" #include "mwindow.inc" #include "maxchannels.h" #include "mutex.inc" #include "tracking.inc" #include "preferences.inc" #include "renderengine.inc" #include "thread.h" #include "bctimer.h" #include "transportque.inc" class PlaybackEngine : public Thread { public: PlaybackEngine(MWindow *mwindow, Canvas *output); virtual ~PlaybackEngine(); void create_objects(); virtual int create_render_engine(); void delete_render_engine(); void arm_render_engine(); void start_render_engine(); void wait_render_engine(); void create_cache(); void perform_change(); void sync_parameters(EDL *edl); // Set wait_tracking for events that change the cursor location but // be sure to unlock the windows void interrupt_playback(int wait_tracking = 0); // Get levels for tracking. Return 0 if no audio. int get_output_levels(double *levels, long position); int get_module_levels(ArrayList *module_levels, long position); // The MWindow starts the playback cursor loop // The other windows start a slider loop // For pausing only the cursor is run virtual void init_cursor(int active); virtual void stop_cursor(); virtual int brender_available(long position); // For normal playback tracking and the cursor are started virtual void init_tracking(); virtual void stop_tracking(); virtual void init_meters(); // The playback cursor calls this to calculate the current tracking position virtual double get_tracking_position(); // Reset the transport after completion virtual void update_transport(int command, int paused); // The render engines call this to update tracking variables in the playback engine. void update_tracking(double position); // Get the output channel table for the current device or 0 if none exists. ChannelDB* get_channeldb(); void run(); void stop_playback(int wait); void issue_command(EDL *edl, int command, int wait_tracking, int use_inout, int update_refresh, int toggle_audio, int loop_play); void refresh_frame(int change_type, EDL *edl, int dir=1); // Maintain caches through console changes CICache *audio_cache, *video_cache; // Maintain playback cursor on GUI int tracking_active; // Tracking variables updated by render engines double tracking_position; // Not accurate until the first update_tracking, at which time // tracking_active is incremented to 2. Timer tracking_timer; // Lock access to tracking data Mutex *tracking_lock; // Lock access to renderengine between interrupt and deletion Mutex *renderengine_lock; // Block returns until tracking loop is finished Condition *tracking_done; // Pause the main loop for the PAUSE command Condition *pause_lock; // Wait until thread has started Condition *start_lock; MWindow *mwindow; Canvas *output; // Copy of main preferences Preferences *preferences; // Next command TransportQue *que; // Currently executing command TransportCommand *command; // Last command which affected transport int last_command; int done; int do_cwindow; // Render engine RenderEngine *render_engine; // Used by label commands to get current position int is_playing_back; // General purpose debugging register int debug; }; #endif