/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "edl.h" #include "keys.h" #include "language.h" #include "localsession.h" #include "mwindow.h" #include "mwindowgui.h" #include "playbackengine.h" #include "playtransport.h" #include "preferences.h" #include "theme.h" #include "transportque.h" #include "vframe.h" PlayTransport::PlayTransport(MWindow *mwindow, BC_WindowBase *subwindow, int x, int y) { this->subwindow = subwindow; this->mwindow = mwindow; this->x = x; this->y = y; this->engine = 0; this->status = 0; this->using_inout = 0; } PlayTransport::~PlayTransport() { delete forward_play; delete frame_forward_play; delete reverse_play; delete frame_reverse_play; delete fast_reverse; delete fast_play; delete rewind_button; delete stop_button; delete end_button; } void PlayTransport::set_engine(PlaybackEngine *engine) { this->engine = engine; } int PlayTransport::get_transport_width(MWindow *mwindow) { return mwindow->theme->get_image_set("stop")[0]->get_w() * 7 + mwindow->theme->get_image_set("rewind")[0]->get_w() * 2; } void PlayTransport::create_objects() { int x = this->x, y = this->y; subwindow->add_subwindow(rewind_button = new RewindButton(mwindow, this, x, y)); x += rewind_button->get_w(); subwindow->add_subwindow(fast_reverse = new FastReverseButton(mwindow, this, x, y)); x += fast_reverse->get_w(); subwindow->add_subwindow(reverse_play = new ReverseButton(mwindow, this, x, y)); x += reverse_play->get_w(); subwindow->add_subwindow(frame_reverse_play = new FrameReverseButton(mwindow, this, x, y)); x += frame_reverse_play->get_w(); subwindow->add_subwindow(stop_button = new StopButton(mwindow, this, x, y)); x += stop_button->get_w(); subwindow->add_subwindow(frame_forward_play = new FramePlayButton(mwindow, this, x, y)); x += frame_forward_play->get_w(); subwindow->add_subwindow(forward_play = new PlayButton(mwindow, this, x, y)); x += forward_play->get_w(); subwindow->add_subwindow(fast_play = new FastPlayButton(mwindow, this, x, y)); x += fast_play->get_w(); subwindow->add_subwindow(end_button = new EndButton(mwindow, this, x, y)); x += end_button->get_w(); reverse = 0; speed = 0; } void PlayTransport::reposition_buttons(int x, int y) { this->x = x; this->y = y; rewind_button->reposition_window(x, y); x += rewind_button->get_w(); fast_reverse->reposition_window(x, y); x += fast_reverse->get_w(); reverse_play->reposition_window(x, y); x += reverse_play->get_w(); frame_reverse_play->reposition_window(x, y); x += frame_reverse_play->get_w(); stop_button->reposition_window(x, y); x += stop_button->get_w(); frame_forward_play->reposition_window(x, y); x += frame_forward_play->get_w(); forward_play->reposition_window(x, y); x += forward_play->get_w(); fast_play->reposition_window(x, y); x += fast_play->get_w(); end_button->reposition_window(x, y); x += end_button->get_w(); } int PlayTransport::get_w() { return end_button->get_x() + end_button->get_w() - rewind_button->get_x(); } int PlayTransport::is_stopped() { return engine->command->command == STOP ? 1 : 0; } int PlayTransport::flip_vertical(int vertical, int &x, int &y) { if(vertical) { rewind_button->reposition_window(x, y); y += rewind_button->get_h(); fast_reverse->reposition_window(x, y); y += fast_reverse->get_h(); reverse_play->reposition_window(x, y); y += reverse_play->get_h(); frame_reverse_play->reposition_window(x, y); y += frame_reverse_play->get_h(); stop_button->reposition_window(x, y); y += stop_button->get_h(); frame_forward_play->reposition_window(x, y); y += frame_forward_play->get_h(); forward_play->reposition_window(x, y); y += forward_play->get_h(); fast_play->reposition_window(x, y); y += fast_play->get_h(); end_button->reposition_window(x, y); y += end_button->get_h(); } else { rewind_button->reposition_window(x, y - 2); x += rewind_button->get_w(); fast_reverse->reposition_window(x, y - 2); x += fast_reverse->get_w(); reverse_play->reposition_window(x, y - 2); x += reverse_play->get_w(); frame_reverse_play->reposition_window(x, y - 2); x += frame_reverse_play->get_w(); stop_button->reposition_window(x, y - 2); x += stop_button->get_w(); frame_forward_play->reposition_window(x, y - 2); x += frame_forward_play->get_w(); forward_play->reposition_window(x, y - 2); x += forward_play->get_w(); fast_play->reposition_window(x, y - 2); x += fast_play->get_w(); end_button->reposition_window(x, y - 2); x += end_button->get_w(); } return 0; } int PlayTransport::keypress_event() { int key = subwindow->get_keypress(); return do_keypress(key); } int PlayTransport::do_keypress(int key) { int result = 1; // unqualified keys, still holding lock switch( key ) { case HOME: goto_start(); return result; case END: goto_end(); return result; } // as in play_command int ctrl_key = subwindow->ctrl_down() ? 1 : 0; int shft_key = subwindow->shift_down() ? 1 : 0; int alt_key = subwindow->alt_down() ? 1 : 0; int use_inout = ctrl_key; int toggle_audio = shft_key & ~ctrl_key; int loop_play = shft_key & ctrl_key; int command = -1, prev_command = engine->command->command; using_inout = use_inout; subwindow->unlock_window(); result = 0; switch( key ) { case KPINS: command = STOP; break; case KPPLUS: command = FAST_REWIND; break; case KP6: command = NORMAL_REWIND; break; case KP5: command = SLOW_REWIND; break; case KP4: command = SINGLE_FRAME_REWIND; break; case KP1: command = SINGLE_FRAME_FWD; break; case KP2: command = SLOW_FWD; break; case KP3: command = NORMAL_FWD; break; case KPENTER: command = FAST_FWD; break; case ' ': switch( prev_command ) { case COMMAND_NONE: case CURRENT_FRAME: case LAST_FRAME: case PAUSE: case STOP: command = NORMAL_FWD; break; default: command = STOP; break; } break; case 'u': case 'U': if( alt_key ) command = SINGLE_FRAME_REWIND; break; case 'i': case 'I': if( alt_key ) command = SLOW_REWIND; break; case 'o': case 'O': if( alt_key ) command = NORMAL_REWIND; break; case 'p': case 'P': if( alt_key ) command = FAST_REWIND; break; case 'j': case 'J': if( alt_key ) command = SINGLE_FRAME_FWD; break; case 'k': case 'K': if( alt_key ) command = SLOW_FWD; break; case 'l': case 'L': if( alt_key ) command = NORMAL_FWD; break; case ':': case ';': if( alt_key ) command = FAST_FWD; break; case 'm': case 'M': if( alt_key ) command = STOP; break; } if( command >= 0 ) { handle_transport(command, 0, use_inout, 1, toggle_audio, loop_play); result = 1; } subwindow->lock_window("PlayTransport::keypress_event 5"); return result; } void PlayTransport::goto_start() { handle_transport(REWIND, 1, 0); } void PlayTransport::goto_end() { handle_transport(GOTO_END, 1, 0); } void PlayTransport::handle_transport(int command, int wait_tracking, int use_inout, int update_refresh, int toggle_audio, int loop_play) { EDL *edl = get_edl(); if( !edl ) return; if( !is_vwindow() ) mwindow->queue_mixers(edl, command, wait_tracking, use_inout, update_refresh, toggle_audio, 0); engine->issue_command(edl, command, wait_tracking, use_inout, update_refresh, toggle_audio, loop_play); } EDL* PlayTransport::get_edl() { return mwindow->edl; } int PlayTransport::pause_transport() { if(active_button) active_button->set_mode(PLAY_MODE); return 0; } int PlayTransport::reset_transport() { fast_reverse->set_mode(PLAY_MODE); reverse_play->set_mode(PLAY_MODE); forward_play->set_mode(PLAY_MODE); frame_reverse_play->set_mode(PLAY_MODE); frame_forward_play->set_mode(PLAY_MODE); fast_play->set_mode(PLAY_MODE); return 0; } PTransportButton::PTransportButton(MWindow *mwindow, PlayTransport *transport, int x, int y, VFrame **data) : BC_Button(x, y, data) { this->mwindow = mwindow; this->transport = transport; mode = PLAY_MODE; } PTransportButton::~PTransportButton() { } int PTransportButton::set_mode(int mode) { this->mode = mode; return 0; } int PTransportButton::play_command(const char *lock_msg, int command) { int ctrl_key = transport->subwindow->ctrl_down() ? 1 : 0; int shft_key = transport->subwindow->shift_down() ? 1 : 0; int use_inout = ctrl_key; int toggle_audio = shft_key & ~ctrl_key; int loop_play = shft_key & ctrl_key; unlock_window(); transport->handle_transport(command, 0, use_inout, 0, toggle_audio, loop_play); lock_window(lock_msg); return 1; } RewindButton::RewindButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("rewind")) { set_tooltip(_("Rewind ( Home )")); } int RewindButton::handle_event() { // unlock_window(); transport->goto_start(); // lock_window(); return 1; } FastReverseButton::FastReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastrev")) { set_tooltip(_("Fast reverse ( + or Alt-p )")); } int FastReverseButton::handle_event() { return play_command("FastReverseButton::handle_event", FAST_REWIND); } // Reverse playback normal speed ReverseButton::ReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("reverse")) { set_tooltip(_("Normal reverse ( 6 or Alt-o )")); } int ReverseButton::handle_event() { return play_command("ReverseButton::handle_event", NORMAL_REWIND); } // Reverse playback one frame FrameReverseButton::FrameReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framerev")) { set_tooltip(_("Frame reverse ( 4 or Alt-u )")); } int FrameReverseButton::handle_event() { unlock_window(); transport->handle_transport(SINGLE_FRAME_REWIND, 0, ctrl_down()); lock_window("FrameReverseButton::handle_event"); return 1; } // forward playback normal speed PlayButton::PlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("play")) { set_tooltip(_("Normal forward ( 3 or Alt-l )")); } int PlayButton::handle_event() { return play_command("PlayButton::handle_event", NORMAL_FWD); } // forward playback one frame FramePlayButton::FramePlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framefwd")) { set_tooltip(_("Frame forward ( 1 or Alt-j )")); } int FramePlayButton::handle_event() { unlock_window(); transport->handle_transport(SINGLE_FRAME_FWD, 0, ctrl_down()); lock_window("FramePlayButton::handle_event"); return 1; } FastPlayButton::FastPlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastfwd")) { set_tooltip(_("Fast forward ( Enter or Alt-; )")); } int FastPlayButton::handle_event() { return play_command("FastPlayButton::handle_event", FAST_FWD); } EndButton::EndButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("end")) { set_tooltip(_("Jump to end ( End )")); } int EndButton::handle_event() { // unlock_window(); transport->goto_end(); // lock_window(); return 1; } StopButton::StopButton(MWindow *mwindow, PlayTransport *transport, int x, int y) : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("stop")) { set_tooltip(_("Stop ( 0 or Alt-m )")); } int StopButton::handle_event() { unlock_window(); transport->handle_transport(STOP, 0, 0); lock_window("StopButton::handle_event"); return 1; } void PlayTransport::change_position(double position) { if( !get_edl() ) return; int prev_command = engine->command->command; // stop transport if( prev_command != STOP && prev_command != COMMAND_NONE && prev_command != SINGLE_FRAME_FWD && prev_command != SINGLE_FRAME_REWIND ) { engine->que->send_command(STOP, CHANGE_NONE, 0, 0); engine->interrupt_playback(0); } mwindow->gui->lock_window("PlayTransport::change_position"); mwindow->goto_position(position); mwindow->gui->unlock_window(); // restart command switch(prev_command) { case FAST_REWIND: case NORMAL_REWIND: case SLOW_REWIND: case SLOW_FWD: case NORMAL_FWD: case FAST_FWD: engine->que->send_command(prev_command, CHANGE_NONE, get_edl(), 1, 1, using_inout, 0); } }