/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef PRESETSGUI_H #define PRESETSGUI_H // Presets for effects & transitions #if 0 #include "bcdialog.h" #include "guicast.h" #include "mwindow.inc" #include "plugin.inc" #include "presets.inc" class PresetsWindow; class PresetsThread : public BC_DialogThread { public: PresetsThread(MWindow *mwindow); ~PresetsThread(); void calculate_list(); void start_window(Plugin *plugin); BC_Window* new_gui(); void handle_done_event(int result); void handle_close_event(int result); void save_preset(char *title); void delete_preset(char *title); void apply_preset(char *title); char window_title[BCTEXTLEN]; char plugin_title[BCTEXTLEN]; MWindow *mwindow; Plugin *plugin; ArrayList *data; PresetsDB *presets_db; }; class PresetsList : public BC_ListBox { public: PresetsList(PresetsThread *thread, PresetsWindow *window, int x, int y, int w, int h); int selection_changed(); int handle_event(); PresetsThread *thread; PresetsWindow *window; }; class PresetsText : public BC_TextBox { public: PresetsText(PresetsThread *thread, PresetsWindow *window, int x, int y, int w); int handle_event(); PresetsThread *thread; PresetsWindow *window; }; class PresetsDelete : public BC_GenericButton { public: PresetsDelete(PresetsThread *thread, PresetsWindow *window, int x, int y); int handle_event(); PresetsThread *thread; PresetsWindow *window; }; class PresetsSave : public BC_GenericButton { public: PresetsSave(PresetsThread *thread, PresetsWindow *window, int x, int y); int handle_event(); PresetsThread *thread; PresetsWindow *window; }; class PresetsApply : public BC_GenericButton { public: PresetsApply(PresetsThread *thread, PresetsWindow *window, int x, int y); int handle_event(); PresetsThread *thread; PresetsWindow *window; }; class PresetsOK : public BC_OKButton { public: PresetsOK(PresetsThread *thread, PresetsWindow *window); int keypress_event(); PresetsThread *thread; PresetsWindow *window; }; class PresetsWindow : public BC_Window { public: PresetsWindow(MWindow *mwindow, PresetsThread *thread, int x, int y, char *title_string); void create_objects(); int resize_event(int w, int h); PresetsList *list; PresetsText *title_text; PresetsDelete *delete_button; PresetsSave *save_button; PresetsApply *apply_button; BC_Title *title1; BC_Title *title2; MWindow *mwindow; PresetsThread *thread; }; #endif #endif