#ifndef _REMOTECONTROL_H_ #define _REMOTECONTROL_H_ #include "bcpopup.h" #include "bcwindow.h" #include "mutex.h" #include "mwindowgui.inc" #include "thread.h" class RemoteControl; class RemoteGUI; class RemoteHandler; class RemoteWindow; class RemoteGUI : public BC_Popup { public: RemoteControl *remote_control; void set_active(RemoteHandler *handler); void set_inactive(); void fill_color(int color); void tile_windows(int config); int button_press_event(); int keypress_event(); int process_key(int key); RemoteGUI(BC_WindowBase *wdw, RemoteControl *remote_control); ~RemoteGUI(); }; class RemoteWindow : public BC_Window { public: RemoteControl *remote_control; RemoteWindow(RemoteControl *remote_control); ~RemoteWindow(); }; class RemoteHandler { public: RemoteGUI *gui; int color; void activate() { gui->set_active(this); } virtual int remote_process_key(RemoteControl *remote_control, int key) { return -1; } RemoteHandler(RemoteGUI *gui, int color); virtual ~RemoteHandler(); }; class RemoteControl : Thread { public: MWindowGUI *mwindow_gui; RemoteWindow *remote_window; RemoteGUI *gui; RemoteHandler *handler; Mutex *active_lock; void run(); void set_color(int color); void fill_color(int color); int remote_key(int key); int activate(RemoteHandler *handler=0); int deactivate(); bool is_active() { return handler != 0; } RemoteControl(MWindowGUI *gui); ~RemoteControl(); }; #endif