/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "bcdisplayinfo.h" #include "language.h" #include "mwindow.inc" #include "splashgui.h" #include "vframe.h" #include SplashGUI::SplashGUI(VFrame *bg, int x, int y) : BC_Window(_(PROGRAM_NAME ": Loading"), x, y, bg->get_w(), bg->get_h(), -1, -1, 0, 0, 1, -1, "", 0) { this->bg = bg; } SplashGUI::~SplashGUI() { delete bg; } void SplashGUI::create_objects() { lock_window("SplashGUI::create_objects"); draw_vframe(bg, 0, 0); flash(); show_window(); operation = new BC_Title(xS(5), get_h() - get_text_height(MEDIUMFONT) - yS(5), _("Loading..."), MEDIUMFONT, GREEN); add_subwindow(operation); unlock_window(); } void SplashGUI::update_status(const char *text) { lock_window("SplashGUI::update_status"); operation->update(text); unlock_window(); }