/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "clip.h" #include "bccolors.h" #include "edl.h" #include "edlsession.h" #include "floatauto.h" #include "floatautos.h" #include "intauto.h" #include "intautos.h" #include "maskautos.h" #include "overlayframe.inc" #include "transportque.inc" #include "vautomation.h" VAutomation::VAutomation(EDL *edl, Track *track) : Automation(edl, track) { } VAutomation::~VAutomation() { } void VAutomation::create_objects() { Automation::create_objects(); autos[AUTOMATION_FADE] = new FloatAutos(edl, track, 100); autos[AUTOMATION_FADE]->create_objects(); autos[AUTOMATION_SPEED] = new FloatAutos(edl, track, 1.); autos[AUTOMATION_SPEED]->create_objects(); autos[AUTOMATION_MODE] = new IntAutos(edl, track, TRANSFER_NORMAL); autos[AUTOMATION_MODE]->create_objects(); autos[AUTOMATION_MASK] = new MaskAutos(edl, track); autos[AUTOMATION_MASK]->create_objects(); autos[AUTOMATION_CAMERA_X] = new FloatAutos(edl, track, 0.0); autos[AUTOMATION_CAMERA_X]->create_objects(); autos[AUTOMATION_CAMERA_Y] = new FloatAutos(edl, track, 0.0); autos[AUTOMATION_CAMERA_Y]->create_objects(); autos[AUTOMATION_PROJECTOR_X] = new FloatAutos(edl, track, 0.0); autos[AUTOMATION_PROJECTOR_X]->create_objects(); autos[AUTOMATION_PROJECTOR_Y] = new FloatAutos(edl, track, 0.0); autos[AUTOMATION_PROJECTOR_Y]->create_objects(); autos[AUTOMATION_CAMERA_Z] = new FloatAutos(edl, track, 1.0); autos[AUTOMATION_CAMERA_Z]->create_objects(); autos[AUTOMATION_PROJECTOR_Z] = new FloatAutos(edl, track, 1.0); autos[AUTOMATION_PROJECTOR_Z]->create_objects(); for(int i = 0; i < AUTOMATION_TOTAL; i++) { if( !autos[i] ) continue; autos[i]->autoidx = i; autos[i]->autogrouptype = autogrouptype(i, autos[i]->track); } } int VAutomation::direct_copy_possible(int64_t start, int direction) { int64_t end = (direction == PLAY_FORWARD) ? (start + 1) : (start - 1); if(!Automation::direct_copy_possible(start, direction)) return 0; // Automation is constant double constant; if(((FloatAutos*)autos[AUTOMATION_FADE])->automation_is_constant( start, end, direction, constant)) { if(!EQUIV(constant, 100)) return 0; } else // Automation varies return 0; // Track must not be muted if(autos[AUTOMATION_MUTE]->automation_is_constant(start, end)) { if(autos[AUTOMATION_MUTE]->get_automation_constant(start, end) > 0) return 0; } else return 0; // Projector must be centered. FloatAuto *previous = 0, *next = 0; float z = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_Z])-> get_value(start, direction, previous, next); if(!EQUIV(z, 1)) return 0; previous = 0; next = 0; float x = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_X])-> get_value(start, direction, previous, next); if(!EQUIV(x, 0)) return 0; previous = 0; next = 0; float y = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_Y])-> get_value(start, direction, previous, next); if(!EQUIV(y, 0)) return 0; // Camera must be centered previous = 0; next = 0; z = ((FloatAutos*)autos[AUTOMATION_CAMERA_Z])-> get_value(start, direction, previous, next); if(!EQUIV(z, 1)) return 0; previous = 0; next = 0; x = ((FloatAutos*)autos[AUTOMATION_CAMERA_X])-> get_value(start, direction, previous, next); if(!EQUIV(x, 0)) return 0; previous = 0; next = 0; y = ((FloatAutos*)autos[AUTOMATION_CAMERA_Y])-> get_value(start, direction, previous, next); if(!EQUIV(y, 0)) return 0; // No mask must exist if(((MaskAutos*)autos[AUTOMATION_MASK])->mask_exists(start, direction)) return 0; return 1; } void VAutomation::get_projector(float *x, float *y, float *z, int64_t position, int direction) { FloatAuto *before, *after; before = 0; after = 0; *x = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_X])-> get_value(position, direction, before, after); before = 0; after = 0; *y = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_Y])-> get_value(position, direction, before, after); before = 0; after = 0; *z = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_Z])-> get_value(position, direction, before, after); } void VAutomation::get_camera(float *x, float *y, float *z, int64_t position, int direction) { FloatAuto *before, *after; before = 0; after = 0; *x = ((FloatAutos*)autos[AUTOMATION_CAMERA_X])-> get_value(position, direction, before, after); before = 0; after = 0; *y = ((FloatAutos*)autos[AUTOMATION_CAMERA_Y])-> get_value(position, direction, before, after); before = 0; after = 0; *z = ((FloatAutos*)autos[AUTOMATION_CAMERA_Z])-> get_value(position, direction, before, after); }