/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef ARENDERTHREAD_H #define ARENDERTHREAD_H #include "arender.inc" #include "filethread.inc" // RING_BUFFERS #include "samples.inc" #include "virtualconsole.h" class VirtualAConsole : public VirtualConsole { public: VirtualAConsole(RenderEngine *renderengine, ARender *arender); virtual ~VirtualAConsole(); int set_transport(int reverse, float speed); void get_playable_tracks(); // process a buffer int process_buffer(int64_t input_len, int64_t input_position); void process_asynchronous(); // set up virtual console and buffers int init_rendering(int duplicate); // int build_virtual_console(int duplicate, int64_t current_position); VirtualNode* new_entry_node(Track *track, Module *module, int track_number); // cause audio device to quit int send_last_output_buffer(); // Temporary for audio rendering. This stores each track's output before it is // mixed into the device buffer. Samples *output_temp; int output_allocation; ARender *arender; }; #endif