/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef VRENDERTHREAD_H #define VRENDERTHREAD_H #include "guicast.h" #include "maxbuffers.h" #include "vframe.inc" #include "videodevice.inc" #include "virtualconsole.h" #include "vrender.inc" #include "vtrack.inc" class VirtualVConsole : public VirtualConsole { public: VirtualVConsole(RenderEngine *renderengine, VRender *vrender); virtual ~VirtualVConsole(); // Create ptrs to input buffers /* * void new_input_buffer(int ring_buffer); * void delete_input_buffer(int ring_buffer); * int total_ring_buffers(); */ void get_playable_tracks(); VirtualNode* new_entry_node(Track *track, Module *module, int track_number); VDeviceBase* get_vdriver(); // Composite a frame // start_position - start of buffer in project if forward. end of buffer if reverse int process_buffer(int64_t input_position, int use_opengl); // absolute frame the buffer starts on int64_t absolute_frame; VFrame *output_temp; VRender *vrender; }; #endif