/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef VMODULE_H #define VMODULE_H class VModuleGUI; class VModuleTitle; class VModuleFade; class VModuleMute; class VModuleMode; #define VMODULEHEIGHT 91 #define VMODULEWIDTH 106 #include "guicast.h" #include "datatype.h" #include "edl.inc" #include "filexml.inc" #include "floatautos.inc" #include "maxchannels.h" #include "module.h" #include "overlayframe.inc" #include "sharedlocation.inc" #include "track.inc" #include "vedit.inc" #include "vframe.inc" #include "maskengine.inc" class VModule : public Module { public: VModule() {}; VModule(RenderEngine *renderengine, CommonRender *commonrender, PluginArray *plugin_array, Track *track); virtual ~VModule(); void create_objects(); AttachmentPoint* new_attachment(Plugin *plugin); int get_buffer_size(); CICache* get_cache(); // Read frame from file and perform camera transformation int import_frame(VFrame *output, VEdit *current_edit, int64_t input_position, double frame_rate, int direction, int use_opengl); int render(VFrame *output, int64_t start_position, int direction, double frame_rate, int use_nudge, int debug_render, int use_opengl = 0); // synchronization with tracks FloatAutos* get_fade_automation(); // get the fade automation for this module // Temp frames for loading from file handlers VFrame *input_temp; // For use when no VRender is available. // Temp frame for transition VFrame *transition_temp; // Engine for transferring from file to buffer_in OverlayFrame *overlay_temp; MaskEngine *masker; }; #endif