/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef VTRACK_H #define VTRACK_H #include "arraylist.h" #include "autoconf.inc" #include "bezierauto.inc" #include "bezierautos.inc" #include "filexml.inc" #include "floatautos.inc" #include "linklist.h" #include "mwindow.inc" #include "track.h" #include "vframe.inc" // CONVERTS FROM SAMPLES TO FRAMES class VTrack : public Track { public: VTrack() {}; VTrack(MWindow *mwindow, Tracks *tracks); ~VTrack(); // ====================================== initialization int create_derived_objs(int flash); int save_derived(FileXML *xml); int load_derived(FileXML *xml, int automation_only, int edits_only, int load_all, int &output_channel); // ===================================== rendering int render(VFrame **output, long input_len, long input_position, float step); int get_projection(float &in_x1, float &in_y1, float &in_x2, float &in_y2, float &out_x1, float &out_y1, float &out_x2, float &out_y2, int frame_w, int frame_h, long real_position, BezierAuto **before, BezierAuto **after); // ===================================== editing int copy_derived(long start, long end, FileXML *xml); int paste_derived(long start, long end, long total_length, FileXML *xml, int ¤t_channel); // use samples for paste_output int paste_output(long startproject, long endproject, long startsource, long endsource, int layer, Asset *asset); int clear_derived(long start, long end); int copy_automation_derived(AutoConf *auto_conf, long start, long end, FileXML *xml); int paste_automation_derived(long start, long end, long total_length, FileXML *xml, int shift_autos, int ¤t_pan); int clear_automation_derived(AutoConf *auto_conf, long start, long end, int shift_autos = 1); int paste_auto_silence_derived(long start, long end); int modify_handles(long oldposition, long newposition, int currentend); int draw_autos_derived(float view_start, float zoom_units, AutoConf *auto_conf); int draw_floating_autos_derived(float view_start, float zoom_units, AutoConf *auto_conf, int flash); int select_translation(int cursor_x, int cursor_y); // select coordinates of frame int update_translation(int cursor_x, int cursor_y, int shift_down); // move coordinates of frame int reset_translation(long start, long end); int end_translation(); int select_auto_derived(float zoom_units, float view_start, AutoConf *auto_conf, int cursor_x, int cursor_y); int move_auto_derived(float zoom_units, float view_start, AutoConf *auto_conf, int cursor_x, int cursor_y, int shift_down); int release_auto_derived(); int scale_video(float camera_scale, float projector_scale, int *offsets); int scale_time_derived(float rate_scale, int scale_edits, int scale_autos, long start, long end); // ===================================== for handles, titles, etc BezierAutos *camera_autos; BezierAutos *projector_autos; long length(); // rounds up to integer frames for editing long samples_to_units(long &samples); // no rounding for drawing // int get_dimensions(float &view_start, float &view_units, float &zoom_units); private: }; #endif