/* * CINELERRA * Copyright (C) 1997-2012 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef VWINDOW_H #define VWINDOW_H #include "asset.inc" #include "bcdialog.h" #include "clipedit.inc" #include "edl.inc" #include "indexable.inc" #include "mwindow.inc" #include "thread.h" #include "transportque.inc" #include "vplayback.inc" #include "vtracking.inc" #include "vwindowgui.inc" class VWindow : public BC_DialogThread { public: VWindow(MWindow *mwindow); ~VWindow(); void handle_done_event(int result); void handle_close_event(int result); BC_Window* new_gui(); void load_defaults(); void create_objects(); // Change source to asset, creating a new EDL void change_source(Indexable *indexable); // Change source to EDL void change_source(EDL *edl); // Change source to 1 of master EDL's vwindow EDLs after a load. void change_source(int number); // Returns private EDL of VWindow // If an asset is dropped in, a new VWindow EDL is created in the master EDL // and this points to it. // If a clip is dropped in, it points to the clip EDL. EDL* get_edl(); // Returns last argument of change_source or 0 if it was an EDL // Asset* get_asset(); Indexable* get_source(); void update(int do_timebar); void update_position(int change_type = CHANGE_NONE); int update_position(double position); void set_inpoint(); void set_outpoint(); void unset_inoutpoint(); void copy(int all); void splice_selection(); void overwrite_selection(); void delete_source(int do_main_edl, int update_gui); void goto_start(); void goto_end(); void stop_playback(int wait); void interrupt_playback(int wait); VTracking *playback_cursor; // Number of source in GUI list MWindow *mwindow; VWindow *vwindow; VWindowGUI *gui; VPlayback *playback_engine; ClipEdit *clip_edit; // Pointer to object being played back in the main EDL. EDL *edl; // Pointer to source for accounting Indexable *indexable; }; #endif