#include #include #include #include "tdb.h" #include "s.C" int del_clip_set(theDb *db, int clip_id) { if( db->clip_set.FindId(clip_id) ) return 1; db->clip_set.Destruct(); db->clip_set.Deallocate(); if( Clip_viewsLoc::ikey_Clip_access(db->clip_views,clip_id).Find() ) return 1; db->clip_views.Destruct(); db->clip_views.Deallocate(); while( !TimelineLoc::ikey_Sequences(db->timeline,clip_id,0).Locate() ) { if( clip_id != (int)db->timeline.Clip_id() ) break; int frame_id = db->timeline.Frame_id(); db->timeline.Destruct(); db->timeline.Deallocate(); if( !TimelineLoc::ikey_Timelines(db->timeline, frame_id).Locate() && frame_id == (int)db->timeline.Frame_id() ) continue; if( db->video_frame.FindId(frame_id) ) continue; db->video_frame.Destruct(); db->video_frame.Deallocate(); } return 0; } int main(int ac, char **av) { setbuf(stdout,0); theDb db; db.open(av[1]); //db.access(av[1], 34543, 0); if( !db.opened() || db.error() ) exit(1); del_clip_set(&db,atoi(av[2])); db.commit(); db.close(); return 0; }