/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef BCPBUFFER_H #define BCPBUFFER_H #ifdef HAVE_GL #include #endif #include "vframe.inc" // This is created by the user to create custom PBuffers and by VFrame. // Uses the window currently bound by BC_WindowBase::enable_opengl to // create pbuffer. // Must be called synchronously. class BC_PBuffer { public: BC_PBuffer(int w, int h); ~BC_PBuffer(); friend class VFrame; void reset(); // Must be called after BC_WindowBase::enable_opengl to make the PBuffer // the current drawing surface. Call BC_WindowBase::enable_opengl // after this to switch back to the window. void enable_opengl(); #ifdef HAVE_GL GLXPbuffer get_pbuffer(); #endif private: void create_pbuffer(int w, int h); #ifdef HAVE_GL GLXContext glx_context; GLXPbuffer pbuffer; #endif int w, h; int window_id; }; #endif