#include "../libzmpeg3.h" #define WRITE_SAMPLE(samples, sum) do { *(samples) = (sum); } while(0) int zaudio_decoder_layer_t:: synth_stereo(float *bandPtr, int channel, float *out, int *pnt) { float *samples = out + *pnt; float sum; float *b0, (*buf)[0x110]; int j, bo1; if( !channel ) { --bo; bo &= 0xf; buf = synth_stereo_buffs[0]; } else buf = synth_stereo_buffs[1]; if( bo & 0x1 ) { b0 = buf[0]; bo1 = bo; dct64(buf[1] + ((bo + 1) & 0xf), buf[0] + bo, bandPtr); } else { b0 = buf[1]; bo1 = bo + 1; dct64(buf[0] + bo, buf[1] + bo + 1, bandPtr); } //zmsgs("%f %f %f\n", buf[0][0], buf[1][0], bandPtr[0]); float *window = decwin + 16 - bo1; for( j=16; j > 0; --j, b0+=0x10, window+=0x20, ++samples ) { sum = window[0x0] * b0[0x0]; sum -= window[0x1] * b0[0x1]; sum += window[0x2] * b0[0x2]; sum -= window[0x3] * b0[0x3]; sum += window[0x4] * b0[0x4]; sum -= window[0x5] * b0[0x5]; sum += window[0x6] * b0[0x6]; sum -= window[0x7] * b0[0x7]; sum += window[0x8] * b0[0x8]; sum -= window[0x9] * b0[0x9]; sum += window[0xA] * b0[0xA]; sum -= window[0xB] * b0[0xB]; sum += window[0xC] * b0[0xC]; sum -= window[0xD] * b0[0xD]; sum += window[0xE] * b0[0xE]; sum -= window[0xF] * b0[0xF]; WRITE_SAMPLE(samples, sum); } sum = window[0x0] * b0[0x0]; sum += window[0x2] * b0[0x2]; sum += window[0x4] * b0[0x4]; sum += window[0x6] * b0[0x6]; sum += window[0x8] * b0[0x8]; sum += window[0xA] * b0[0xA]; sum += window[0xC] * b0[0xC]; sum += window[0xE] * b0[0xE]; WRITE_SAMPLE(samples, sum); b0 -= 0x10; window -= 0x20; ++samples; window += bo1 << 1; for( j=15; j > 0; --j, b0-=0x10, window-=0x20, ++samples ) { sum = -window[-0x1] * b0[0x0]; sum -= window[-0x2] * b0[0x1]; sum -= window[-0x3] * b0[0x2]; sum -= window[-0x4] * b0[0x3]; sum -= window[-0x5] * b0[0x4]; sum -= window[-0x6] * b0[0x5]; sum -= window[-0x7] * b0[0x6]; sum -= window[-0x8] * b0[0x7]; sum -= window[-0x9] * b0[0x8]; sum -= window[-0xA] * b0[0x9]; sum -= window[-0xB] * b0[0xA]; sum -= window[-0xC] * b0[0xB]; sum -= window[-0xD] * b0[0xC]; sum -= window[-0xE] * b0[0xD]; sum -= window[-0xF] * b0[0xE]; sum -= window[-0x0] * b0[0xF]; WRITE_SAMPLE(samples, sum); } *pnt += 32; return 0; } /* Call this after every seek to reset the buffers */ int zaudio_decoder_layer_t:: synths_reset() { int i, j, k; for( i=0; i < 2; ++i ) { for( j=0; j < 2; ++j ) { for( k=0; k < 0x110; ++k ) { synth_stereo_buffs[i][j][k] = 0; } } } for( i=0; i < 64; ++i ) { synth_mono_buff[i] = 0; layer2_scfsi_buf[i] = 0; } for( i=0; i < 2; ++i ) { for( j=0; j < 2; ++j ) { for( k=0; k < (int)(SBLIMIT*SSLIMIT); ++k ) { mp3_block[i][j][k] = 0; } } } mp3_blc[0] = 0; mp3_blc[1] = 0; return 0; }