/* * CINELERRA * Copyright (C) 2010 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef BLURWINDOW_H #define BLURWINDOW_H class BlurThread; class BlurWindow; #include "blur.inc" #include "filexml.inc" #include "guicast.h" #include "mutex.h" #include "thread.h" #include "theme.h" #define RESET_ALL 0 #define RESET_RADIUS 1 class BlurVertical; class BlurHorizontal; class BlurRadiusSlider; class BlurRadiusText; class BlurRadiusClr; class BlurA; class BlurR; class BlurG; class BlurB; class BlurAKey; class BlurReset; class BlurWindow : public PluginClientWindow { public: BlurWindow(BlurMain *client); ~BlurWindow(); void create_objects(); void update(int clear); BlurMain *client; BlurVertical *vertical; BlurHorizontal *horizontal; BlurRadiusSlider *radius_slider; BlurRadiusText *radius_text; BlurRadiusClr *radius_Clr; BlurA *a; BlurR *r; BlurG *g; BlurB *b; BlurAKey *a_key; BlurReset *reset; }; class BlurAKey : public BC_CheckBox { public: BlurAKey(BlurMain *client, int x, int y); int handle_event(); BlurMain *client; }; class BlurA : public BC_CheckBox { public: BlurA(BlurMain *client, int x, int y); int handle_event(); BlurMain *client; }; class BlurR : public BC_CheckBox { public: BlurR(BlurMain *client, int x, int y); int handle_event(); BlurMain *client; }; class BlurG : public BC_CheckBox { public: BlurG(BlurMain *client, int x, int y); int handle_event(); BlurMain *client; }; class BlurB : public BC_CheckBox { public: BlurB(BlurMain *client, int x, int y); int handle_event(); BlurMain *client; }; class BlurRadiusSlider : public BC_ISlider { public: BlurRadiusSlider(BlurMain *client, BlurWindow *gui, int x, int y, int w); ~BlurRadiusSlider(); int handle_event(); BlurMain *client; BlurWindow *gui; }; class BlurRadiusText : public BC_TumbleTextBox { public: BlurRadiusText(BlurMain *client, BlurWindow *gui, int x, int y); ~BlurRadiusText(); int handle_event(); BlurMain *client; BlurWindow *gui; }; class BlurVertical : public BC_CheckBox { public: BlurVertical(BlurMain *client, BlurWindow *window, int x, int y); ~BlurVertical(); int handle_event(); BlurMain *client; BlurWindow *window; }; class BlurHorizontal : public BC_CheckBox { public: BlurHorizontal(BlurMain *client, BlurWindow *window, int x, int y); ~BlurHorizontal(); int handle_event(); BlurMain *client; BlurWindow *window; }; class BlurReset : public BC_GenericButton { public: BlurReset(BlurMain *client, BlurWindow *window, int x, int y); ~BlurReset(); int handle_event(); BlurMain *client; BlurWindow *window; }; class BlurRadiusClr : public BC_Button { public: BlurRadiusClr(BlurMain *client, BlurWindow *gui, int x, int y); ~BlurRadiusClr(); int handle_event(); BlurMain *client; BlurWindow *gui; }; #endif