/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef BRIGHTNESS_H #define BRIGHTNESS_H class BrightnessEngine; class BrightnessMain; #include "brightnesswindow.h" #include "loadbalance.h" #include "bccolors.h" #include "pluginvclient.h" class BrightnessConfig { public: BrightnessConfig(); int equivalent(BrightnessConfig &that); void reset(); void copy_from(BrightnessConfig &that); void interpolate(BrightnessConfig &prev, BrightnessConfig &next, int64_t prev_frame, int64_t next_frame, int64_t current_frame); float brightness; float contrast; int luma; }; class BrightnessMain : public PluginVClient { public: BrightnessMain(PluginServer *server); ~BrightnessMain(); // required for all realtime plugins int process_buffer(VFrame *frame, int64_t start_position, double frame_rate); int is_realtime(); void update_gui(); void save_data(KeyFrame *keyframe); void read_data(KeyFrame *keyframe); int handle_opengl(); PLUGIN_CLASS_MEMBERS(BrightnessConfig) BrightnessEngine *engine; int redo_buffers; VFrame *input, *output; }; class BrightnessPackage : public LoadPackage { public: BrightnessPackage(); int row1, row2; }; class BrightnessUnit : public LoadClient { public: BrightnessUnit(BrightnessEngine *server, BrightnessMain *plugin); ~BrightnessUnit(); void process_package(LoadPackage *package); BrightnessMain *plugin; }; class BrightnessEngine : public LoadServer { public: BrightnessEngine(BrightnessMain *plugin, int cpus); ~BrightnessEngine(); void init_packages(); LoadClient* new_client(); LoadPackage* new_package(); BrightnessMain *plugin; }; #endif