/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef BURN_H #define BURN_H class BurnMain; #include "bchash.h" #include "effecttv.inc" #include "loadbalance.h" #include "mutex.h" #include "bccolors.inc" #include "pluginvclient.h" #include "burnwindow.h" #include class BurnConfig { public: BurnConfig(); int threshold; int decay; double recycle; // Seconds to a recycle }; class BurnPackage : public LoadPackage { public: BurnPackage(); int row1, row2; }; class BurnServer : public LoadServer { public: BurnServer(BurnMain *plugin, int total_clients, int total_packages); LoadClient* new_client(); LoadPackage* new_package(); void init_packages(); BurnMain *plugin; }; class BurnClient : public LoadClient { public: BurnClient(BurnServer *server); void process_package(LoadPackage *package); BurnMain *plugin; }; class BurnMain : public PluginVClient { public: BurnMain(PluginServer *server); ~BurnMain(); // required for all realtime plugins int process_realtime(VFrame *input_ptr, VFrame *output_ptr); int is_realtime(); PLUGIN_CLASS_MEMBERS(BurnConfig); void save_data(KeyFrame *keyframe); void read_data(KeyFrame *keyframe); void HSItoRGB(double H, double S, double I, int *r, int *g, int *b, int color_model); void make_palette(int color_model); BurnServer *burn_server; int palette[3][256]; unsigned char *buffer; int total; EffectTV *effecttv; VFrame *input_ptr, *output_ptr; YUV *yuv; }; #endif