/* * CINELERRA * Copyright (C) 2008-2019 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef COMPRESSOR_H #define COMPRESSOR_H #include "bchash.inc" #include "compressortools.h" #include "guicast.h" #include "mutex.h" #include "pluginaclient.h" #include "samples.inc" #include "vframe.inc" class CompressorEffect; class CompressorWindow; class CompressorCanvas : public CompressorCanvasBase { public: CompressorCanvas(CompressorEffect *plugin, CompressorWindow *window, int x, int y, int w, int h); void update_window(); }; class CompressorLookAhead : public BC_TumbleTextBox { public: CompressorLookAhead(CompressorEffect *plugin, CompressorWindow *window, int x, int y); int handle_event(); CompressorEffect *plugin; }; class CompressorAttack : public BC_TumbleTextBox { public: CompressorAttack(CompressorEffect *plugin, CompressorWindow *window, int x, int y); int handle_event(); CompressorEffect *plugin; }; class CompressorRelease : public BC_TumbleTextBox { public: CompressorRelease(CompressorEffect *plugin, CompressorWindow *window, int x, int y); int handle_event(); CompressorEffect *plugin; }; class CompressorClear : public BC_GenericButton { public: CompressorClear(CompressorEffect *plugin, CompressorWindow *window, int x, int y); int handle_event(); CompressorEffect *plugin; CompressorWindow *window; }; class CompressorReset : public BC_GenericButton { public: CompressorReset(CompressorEffect *plugin, CompressorWindow *window, int x, int y); int handle_event(); CompressorEffect *plugin; CompressorWindow *window; }; class CompressorMkupGain : public BC_FPot { public: CompressorMkupGain(CompressorEffect *plugin, CompressorWindow *window, int x, int y, double *output, double min, double max); int handle_event(); CompressorWindow *window; CompressorEffect *plugin; double *output; }; class CompressorX : public BC_TumbleTextBox { public: CompressorX(CompressorEffect *plugin, CompressorWindow *window, int x, int y); int handle_event(); CompressorEffect *plugin; CompressorWindow *window; }; class CompressorY : public BC_TumbleTextBox { public: CompressorY(CompressorEffect *plugin, CompressorWindow *window, int x, int y); int handle_event(); CompressorEffect *plugin; CompressorWindow *window; }; class CompressorTrigger : public BC_TumbleTextBox { public: CompressorTrigger(CompressorEffect *plugin, CompressorWindow *window, int x, int y); int handle_event(); CompressorEffect *plugin; }; class CompressorSmooth : public BC_CheckBox { public: CompressorSmooth(CompressorEffect *plugin, int x, int y); int handle_event(); CompressorEffect *plugin; }; class CompressorInput : public BC_PopupMenu { public: CompressorInput(CompressorEffect *plugin, int x, int y); void create_objects(); int handle_event(); static const char* value_to_text(int value); static int text_to_value(char *text); CompressorEffect *plugin; }; class CompressorWindow : public PluginClientWindow { public: CompressorWindow(CompressorEffect *plugin); ~CompressorWindow(); void create_objects(); void update(); void update_textboxes(); void draw_scales(); void update_meter(CompressorGainFrame *gain_frame); int resize_event(int w, int h); CompressorCanvas *canvas; CompressorLookAhead *readahead; CompressorAttack *attack; CompressorClear *clear; CompressorReset *reset; CompressorMkupGain *mkup_gain; CompressorX *x_text; CompressorY *y_text; CompressorTrigger *trigger; CompressorRelease *release; CompressorSmooth *smooth; CompressorInput *input; BC_Meter *in; BC_Meter *gain_change; CompressorEffect *plugin; }; class CompressorConfig : public CompressorConfigBase { public: CompressorConfig(); void copy_from(CompressorConfig &that); int equivalent(CompressorConfig &that); void interpolate(CompressorConfig &prev, CompressorConfig &next, int64_t prev_frame, int64_t next_frame, int64_t current_frame); }; class CompressorEffect : public PluginAClient { public: CompressorEffect(PluginServer *server); ~CompressorEffect(); int is_multichannel(); int is_realtime(); void read_data(KeyFrame *keyframe); void save_data(KeyFrame *keyframe); int process_buffer(int64_t size, Samples **buffer, int64_t start_position, int sample_rate); void allocate_input(int size); void update_gui(); void render_stop(); PLUGIN_CLASS_MEMBERS(CompressorConfig) // Input data + read ahead for each channel Samples **input_buffer; // Number of samples in the input buffer int64_t input_size; // Number of samples allocated in the input buffer int64_t input_allocated; // Starting sample of input buffer relative to project in requested rate. int64_t input_start; int64_t last_position; int need_reconfigure; CompressorEngine *engine; // Temporaries for linear transfer ArrayList levels; // double min_x, min_y; // double max_x, max_y; }; #endif