/* * CINELERRA * Copyright (C) 2008-2019 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef FLANGER_H #define FLANGER_H class Flanger; #include "pluginaclient.h" class FlangerConfig { public: FlangerConfig(); int equivalent(FlangerConfig &that); void copy_from(FlangerConfig &that); void interpolate(FlangerConfig &prev, FlangerConfig &next, int64_t prev_frame, int64_t next_frame, int64_t current_frame); void boundaries(); // phase offset in ms float offset; // starting position of oscillation in % float starting_phase; // how much the phase oscillates in ms float depth; // rate of phase oscillation in Hz float rate; // how much of input signal float wetness; }; // state of a single voice class Voice { public: Voice(); // position in the waveform table int table_offset; }; // each sample in the flanging waveform typedef struct { double input_sample; double input_period; } flange_sample_t; class Flanger : public PluginAClient { public: Flanger(PluginServer *server); ~Flanger(); void update_gui(); // required for all realtime/multichannel plugins PLUGIN_CLASS_MEMBERS(FlangerConfig); int process_buffer(int64_t size, Samples *buffer, int64_t start_position, int sample_rate); void reallocate_dsp(int new_dsp_allocated); void reallocate_history(int new_allocation); int is_realtime(); int is_synthesis(); int is_multichannel(); void save_data(KeyFrame *keyframe); void read_data(KeyFrame *keyframe); double *history_buffer; // Number of samples in the history buffer int64_t history_size; // the temporary all voices are painted on double *dsp_in; int dsp_in_allocated; Voice voice; // flanging table is a whole number of samples that repeats // always an even number int table_size; flange_sample_t *flanging_table; // detect seeking int64_t last_position; int need_reconfigure; }; class FlangerWindow : public PluginClientWindow { public: FlangerWindow(Flanger *plugin); ~FlangerWindow(); void create_objects(); void update(); void param_updated(); Flanger *plugin; PluginParam *offset; PluginParam *starting_phase; PluginParam *depth; PluginParam *rate; PluginParam *wetness; }; #endif