/* * CINELERRA * Copyright (C) 1997-2014 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef FLOWOBJ_H #define FLOWOBJ_H #include "pluginvclient.h" #include "loadbalance.h" #include "overlayframe.h" #include "opencv2/core/types.hpp" #include "opencv2/core/mat.hpp" #include "opencv2/calib3d.hpp" #include "opencv2/video/video.hpp" #include "opencv2/core/types_c.h" #include #include using namespace std; using namespace cv; //#define _RANSAC #ifdef _RANSAC #include #include using namespace videostab; #endif class FlowObjConfig; class FlowObjRemapPackage; class FlowObjRemapEngine; class FlowObjRemapUnit; class FlowObj; class FlowObjConfig { public: FlowObjConfig(); int equivalent(FlowObjConfig &that); void copy_from(FlowObjConfig &that); void interpolate(FlowObjConfig &prev, FlowObjConfig &next, long prev_frame, long next_frame, long current_frame); void limits(); int draw_vectors; int do_stabilization; int settling_speed; // percent int block_size; int search_radius; }; class FlowObjRemapPackage : public LoadPackage { public: FlowObjRemapPackage(); int row1, row2; }; class FlowObjRemapEngine : public LoadServer { public: FlowObjRemapEngine(FlowObj *plugin, int cpus); ~FlowObjRemapEngine(); void init_packages(); LoadClient* new_client(); LoadPackage* new_package(); FlowObj *plugin; }; class FlowObjRemapUnit : public LoadClient { public: FlowObjRemapUnit(FlowObjRemapEngine *engine, FlowObj *plugin); ~FlowObjRemapUnit(); void process_package(LoadPackage *pkg); void process_remap(FlowObjRemapPackage *pkg); FlowObjRemapEngine *engine; FlowObj *plugin; }; class FlowObj : public PluginVClient { public: FlowObj(PluginServer *server); ~FlowObj(); // required for all realtime plugins PLUGIN_CLASS_MEMBERS2(FlowObjConfig) int is_realtime(); void update_gui(); void save_data(KeyFrame *keyframe); void read_data(KeyFrame *keyframe); int process_buffer(VFrame *frame, int64_t start_position, double frame_rate); void to_mat(Mat &mat, int mcols, int mrows, VFrame *inp, int ix,int iy, int mcolor_model); void from_mat(VFrame *out, int ox, int oy, int ow, int oh, Mat &mat, int mcolor_model); long prev_position, next_position; int width, height, color_model; VFrame *input, *output, *accum; Mat *flow_mat; FlowObjRemapEngine *flow_engine; OverlayFrame *overlay; //opencv typedef vector ptV; BC_CModel cvmodel; Mat accum_matrix; double accum_matrix_mem[9]; double x_accum, y_accum, angle_accum; Mat prev_mat, next_mat; ptV *prev_corners, *next_corners; }; #endif