/* * CINELERRA * Copyright (C) 2008-2014 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef FLOWOBJWINDOW_H #define FLOWOBJWINDOW_H #include "guicast.h" class FlowObj; class FlowObjWindow; class FlowObjVectors : public BC_CheckBox { public: FlowObjVectors(FlowObjWindow *gui, int x, int y); int handle_event(); FlowObjWindow *gui; }; class FlowObjDoStabilization : public BC_CheckBox { public: FlowObjDoStabilization(FlowObjWindow *gui, int x, int y); int handle_event(); FlowObjWindow *gui; }; class FlowObjBlockSize : public BC_IPot { public: FlowObjBlockSize(FlowObjWindow *gui, int x, int y); int handle_event(); FlowObjWindow *gui; }; class FlowObjSearchRadius : public BC_IPot { public: FlowObjSearchRadius(FlowObjWindow *gui, int x, int y); int handle_event(); FlowObjWindow *gui; }; class FlowObjMaxMovement : public BC_IPot { public: FlowObjMaxMovement(FlowObjWindow *gui, int x, int y); int handle_event(); FlowObjWindow *gui; }; class FlowObjSettling : public BC_IPot { public: FlowObjSettling(FlowObjWindow *gui, int x, int y); int handle_event(); FlowObjWindow *gui; }; class FlowObjWindow : public PluginClientWindow { public: FlowObjWindow(FlowObj *plugin); ~FlowObjWindow(); void create_objects(); FlowObj *plugin; FlowObjVectors *vectors; FlowObjDoStabilization *do_stabilization; FlowObjBlockSize *block_size; FlowObjSearchRadius *search_radius; // not implemented // FlowObjMaxMovement *max_movement; FlowObjSettling *settling_speed; }; #endif