/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef FREEZEFRAME_H #define FREEZEFRAME_H #include "filexml.inc" #include "mutex.h" #include "pluginvclient.h" class FreezeFrameWindow; class FreezeFrameMain; class FreezeFrameThread; class FreezeFrameConfig { public: FreezeFrameConfig(); void copy_from(FreezeFrameConfig &that); int equivalent(FreezeFrameConfig &that); void interpolate(FreezeFrameConfig &prev, FreezeFrameConfig &next, long prev_frame, long next_frame, long current_frame); int enabled; int line_double; }; class FreezeFrameToggle : public BC_CheckBox { public: FreezeFrameToggle(FreezeFrameMain *client, int *value, int x, int y, char *text); ~FreezeFrameToggle(); int handle_event(); FreezeFrameMain *client; int *value; }; class FreezeFrameWindow : public PluginClientWindow { public: FreezeFrameWindow(FreezeFrameMain *client); ~FreezeFrameWindow(); void create_objects(); FreezeFrameMain *client; FreezeFrameToggle *enabled; // FreezeFrameToggle *line_double; }; class FreezeFrameMain : public PluginVClient { public: FreezeFrameMain(PluginServer *server); ~FreezeFrameMain(); PLUGIN_CLASS_MEMBERS(FreezeFrameConfig) int process_buffer(VFrame *frame, int64_t start_position, double frame_rate); int is_realtime(); void update_gui(); void save_data(KeyFrame *keyframe); void read_data(KeyFrame *keyframe); int is_synthesis(); int handle_opengl(); // Frame to replicate VFrame *first_frame; // Position of frame to replicate int64_t first_frame_position; }; #endif