/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef HUESATURATION_H #define HUESATURATION_H #include "bccolors.h" #include "bcdisplayinfo.h" #include "clip.h" #include "bchash.h" #include "filexml.h" #include "guicast.h" #include "language.h" #include "loadbalance.h" #include "bccolors.h" #include "playback3d.h" #include "pluginvclient.h" #include "vframe.h" #include #include class HueEffect; class HueWindow; class HueReset; #define MINHUE -180 #define MAXHUE 180 #define MINSATURATION -100 #define MAXSATURATION 100 #define MINVALUE -100 #define MAXVALUE 100 class HueConfig { public: HueConfig(); void copy_from(HueConfig &src); int equivalent(HueConfig &src); void reset(); void interpolate(HueConfig &prev, HueConfig &next, long prev_frame, long next_frame, long current_frame); float hue, saturation, value; }; class HueSlider : public BC_FSlider { public: HueSlider(HueEffect *plugin, int x, int y, int w); int handle_event(); HueEffect *plugin; }; class SaturationSlider : public BC_FSlider { public: SaturationSlider(HueEffect *plugin, int x, int y, int w); int handle_event(); char* get_caption(); HueEffect *plugin; char string[BCTEXTLEN]; }; class ValueSlider : public BC_FSlider { public: ValueSlider(HueEffect *plugin, int x, int y, int w); int handle_event(); char* get_caption(); HueEffect *plugin; char string[BCTEXTLEN]; }; class HueReset : public BC_GenericButton { public: HueReset(HueEffect *plugin, HueWindow *gui, int x, int y); ~HueReset(); int handle_event(); HueEffect *plugin; HueWindow *gui; }; class HueWindow : public PluginClientWindow { public: HueWindow(HueEffect *plugin); void create_objects(); void update(); HueEffect *plugin; HueSlider *hue; SaturationSlider *saturation; ValueSlider *value; HueReset *reset; }; class HueEngine : public LoadServer { public: HueEngine(HueEffect *plugin, int cpus); void init_packages(); LoadClient* new_client(); LoadPackage* new_package(); HueEffect *plugin; }; class HuePackage : public LoadPackage { public: HuePackage(); int row1, row2; }; class HueUnit : public LoadClient { public: HueUnit(HueEffect *plugin, HueEngine *server); void process_package(LoadPackage *package); HueEffect *plugin; }; class HueEffect : public PluginVClient { public: HueEffect(PluginServer *server); ~HueEffect(); PLUGIN_CLASS_MEMBERS(HueConfig); int process_buffer(VFrame *frame, int64_t start_position, double frame_rate); int is_realtime(); void save_data(KeyFrame *keyframe); void read_data(KeyFrame *keyframe); void update_gui(); int handle_opengl(); VFrame *input, *output; HueEngine *engine; }; #endif