/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef INTERPOLATEPIXELS_H #define INTERPOLATEPIXELS_H class InterpolatePixelsMain; #define TOTAL_PATTERNS 2 #include "bchash.h" #include "loadbalance.h" #include "mutex.h" #include "pluginvclient.h" #include class InterpolatePixelsConfig { public: InterpolatePixelsConfig(); int equivalent(InterpolatePixelsConfig &that); void copy_from(InterpolatePixelsConfig &that); void interpolate(InterpolatePixelsConfig &prev, InterpolatePixelsConfig &next, int64_t prev_position, int64_t next_position, int64_t current_position); int x, y; }; class InterpolatePixelsThread; class InterpolatePixelsWindow; class InterpolatePixelsEngine; class InterpolatePixelsOffset : public BC_ISlider { public: InterpolatePixelsOffset(InterpolatePixelsWindow *window, int x, int y, int *output); ~InterpolatePixelsOffset(); int handle_event(); InterpolatePixelsWindow *window; int *output; }; class InterpolatePixelsWindow : public PluginClientWindow { public: InterpolatePixelsWindow(InterpolatePixelsMain *client); ~InterpolatePixelsWindow(); void create_objects(); InterpolatePixelsMain *client; InterpolatePixelsOffset *x_offset; InterpolatePixelsOffset *y_offset; }; class InterpolatePixelsMain : public PluginVClient { public: InterpolatePixelsMain(PluginServer *server); ~InterpolatePixelsMain(); PLUGIN_CLASS_MEMBERS(InterpolatePixelsConfig); // required for all realtime plugins int process_buffer(VFrame *frame, int64_t start_position, double frame_rate); int is_realtime(); void update_gui(); void save_data(KeyFrame *keyframe); void read_data(KeyFrame *keyframe); int handle_opengl(); InterpolatePixelsEngine *engine; VFrame *out_temp, *out_frame; }; class InterpolatePixelsPackage : public LoadPackage { public: InterpolatePixelsPackage(); int y1, y2; }; class InterpolatePixelsUnit : public LoadClient { public: InterpolatePixelsUnit(InterpolatePixelsEngine *server, InterpolatePixelsMain *plugin); void process_package(LoadPackage *package); InterpolatePixelsEngine *server; InterpolatePixelsMain *plugin; }; class InterpolatePixelsEngine : public LoadServer { public: InterpolatePixelsEngine(InterpolatePixelsMain *plugin); void init_packages(); LoadClient* new_client(); LoadPackage* new_package(); InterpolatePixelsMain *plugin; float color_matrix[9]; }; #endif