/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef EFFECTTV_H #define EFFECTTV_H #include "bccolors.h" #include "vframe.inc" #include // Environment for EffectTV effects class EffectTV { public: EffectTV(int w, int h); virtual ~EffectTV(); void image_set_threshold_y(int threshold); unsigned char* image_bgsubtract_update_y(unsigned char **input_rows, unsigned char **output_rows, int color_model); unsigned char* image_bgsubtract_y(unsigned char **input_rows, int color_model); void image_bgset_y(VFrame *frame); unsigned char* image_diff_filter(unsigned char *diff); int yuv_init(); static void frame_to_effecttv(VFrame *frame, uint32_t *tmp); static void effecttv_to_frame(VFrame *frame, uint32_t *tmp); /* * fastrand - fast fake random number generator * Warning: The low-order bits of numbers generated by fastrand() * are bad as random numbers. For example, fastrand()%4 * generates 1,2,3,0,1,2,3,0... * You should use high-order bits. */ static unsigned int fastrand_val; static inline unsigned int fastrand() { return (fastrand_val = fastrand_val * 1103515245 + 12345); }; int w; int h; int y_threshold; unsigned char *background; unsigned char *diff, *diff2; int YtoRGB[0x100]; int VtoR[0x100]; int VtoG[0x100]; int UtoG[0x100]; int UtoB[0x100]; int RtoY[0x100]; int RtoU[0x100]; int RtoV[0x100]; int GtoY[0x100]; int GtoU[0x100]; int GtoV[0x100]; int BtoY[0x100]; int BtoV[0x100]; }; #endif