/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef LINEARBLUR_H #define LINEARBLUR_H #include #include #include #include "bcdisplayinfo.h" #include "clip.h" #include "bchash.h" #include "filexml.h" #include "keyframe.h" #include "language.h" #include "loadbalance.h" #include "pluginvclient.h" #include "vframe.h" #define RESET_DEFAULT_SETTINGS 10 #define RESET_ALL 0 #define RESET_RADIUS 1 #define RESET_ANGLE 2 #define RESET_STEPS 3 class LinearBlurMain; class LinearBlurWindow; class LinearBlurEngine; class LinearBlurReset; class LinearBlurDefaultSettings; class LinearBlurSliderClr; class LinearBlurConfig { public: LinearBlurConfig(); void reset(int clear); int equivalent(LinearBlurConfig &that); void copy_from(LinearBlurConfig &that); void interpolate(LinearBlurConfig &prev, LinearBlurConfig &next, long prev_frame, long next_frame, long current_frame); int radius; int steps; int angle; int r; int g; int b; int a; }; class LinearBlurSize : public BC_ISlider { public: LinearBlurSize(LinearBlurMain *plugin, int x, int y, int *output, int min, int max); int handle_event(); LinearBlurMain *plugin; int *output; }; class LinearBlurToggle : public BC_CheckBox { public: LinearBlurToggle(LinearBlurMain *plugin, int x, int y, int *output, char *string); int handle_event(); LinearBlurMain *plugin; int *output; }; class LinearBlurReset : public BC_GenericButton { public: LinearBlurReset(LinearBlurMain *plugin, LinearBlurWindow *gui, int x, int y); ~LinearBlurReset(); int handle_event(); LinearBlurMain *plugin; LinearBlurWindow *gui; }; class LinearBlurDefaultSettings : public BC_GenericButton { public: LinearBlurDefaultSettings(LinearBlurMain *plugin, LinearBlurWindow *gui, int x, int y, int w); ~LinearBlurDefaultSettings(); int handle_event(); LinearBlurMain *plugin; LinearBlurWindow *gui; }; class LinearBlurSliderClr : public BC_GenericButton { public: LinearBlurSliderClr(LinearBlurMain *plugin, LinearBlurWindow *gui, int x, int y, int w, int clear); ~LinearBlurSliderClr(); int handle_event(); LinearBlurMain *plugin; LinearBlurWindow *gui; int clear; }; class LinearBlurWindow : public PluginClientWindow { public: LinearBlurWindow(LinearBlurMain *plugin); ~LinearBlurWindow(); void create_objects(); void update_gui(int clear); LinearBlurSize *angle, *steps, *radius; LinearBlurToggle *r, *g, *b, *a; LinearBlurMain *plugin; LinearBlurReset *reset; LinearBlurDefaultSettings *default_settings; LinearBlurSliderClr *radiusClr; LinearBlurSliderClr *angleClr; LinearBlurSliderClr *stepsClr; }; // Output coords for a layer of blurring // Used for OpenGL only class LinearBlurLayer { public: LinearBlurLayer() {}; int x, y; }; class LinearBlurMain : public PluginVClient { public: LinearBlurMain(PluginServer *server); ~LinearBlurMain(); int process_buffer(VFrame *frame, int64_t start_position, double frame_rate); int is_realtime(); void save_data(KeyFrame *keyframe); void read_data(KeyFrame *keyframe); void update_gui(); int handle_opengl(); PLUGIN_CLASS_MEMBERS(LinearBlurConfig) void delete_tables(); VFrame *input, *output, *temp; LinearBlurEngine *engine; int **scale_y_table; int **scale_x_table; LinearBlurLayer *layer_table; int table_entries; int need_reconfigure; // The accumulation buffer is needed because 8 bits isn't precise enough unsigned char *accum; }; class LinearBlurPackage : public LoadPackage { public: LinearBlurPackage(); int y1, y2; }; class LinearBlurUnit : public LoadClient { public: LinearBlurUnit(LinearBlurEngine *server, LinearBlurMain *plugin); void process_package(LoadPackage *package); LinearBlurEngine *server; LinearBlurMain *plugin; }; class LinearBlurEngine : public LoadServer { public: LinearBlurEngine(LinearBlurMain *plugin, int total_clients, int total_packages); void init_packages(); LoadClient* new_client(); LoadPackage* new_package(); LinearBlurMain *plugin; }; #endif