/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef MOTION_H #define MOTION_H #include #include #include #include "affine.inc" #include "bchash.inc" #include "filexml.inc" #include "keyframe.inc" #include "loadbalance.h" #include "motionscan.inc" #include "motionwindow.inc" #include "overlayframe.inc" #include "pluginvclient.h" #include "rotateframe.inc" #include "vframe.inc" class MotionMain; class MotionWindow; class RotateScan; // Limits of global range in percent #define MIN_RADIUS 1 #define MAX_RADIUS 100 // Limits of rotation range in degrees #define MIN_ROTATION 1 #define MAX_ROTATION 25 // Limits of block size in percent. #define MIN_BLOCK 1 #define MAX_BLOCK 100 // Limits of block count #define MIN_BLOCKS 1 #define MAX_BLOCKS 200 // Precision of rotation #define MIN_ANGLE 0.0001 #define TRACKING_FILE "/tmp/motion" class MotionConfig { public: MotionConfig(); int equivalent(MotionConfig &that); void copy_from(MotionConfig &that); void interpolate(MotionConfig &prev, MotionConfig &next, int64_t prev_frame, int64_t next_frame, int64_t current_frame); void boundaries(); int block_count; int global_range_w; int global_range_h; // Range of angles above and below center rotation angle to search int rotation_range; // Center angle of rotation search int rotation_center; int magnitude; int rotate_magnitude; int return_speed; int rotate_return_speed; int draw_vectors; // Percent of image size int global_block_w; int global_block_h; // int rotation_block_w; // int rotation_block_h; // Number of search positions in each refinement of the log search int global_positions; int rotate_positions; // Block position in percentage 0 - 100 double block_x; double block_y; int horizontal_only; int vertical_only; int global; int rotate; int addtrackedframeoffset; char tracking_file[BCTEXTLEN]; // Track or stabilize, single pixel, scan only, or nothing int action_type; // Recalculate, no calculate, save, or load coordinates from disk int tracking_type; // Track a single frame, previous frame, or previous frame same block int tracking_object; // Number of single frame to track relative to timeline start int64_t track_frame; // Master layer int bottom_is_master; }; class MotionMain : public PluginVClient { public: MotionMain(PluginServer *server); ~MotionMain(); int process_buffer(VFrame **frame, int64_t start_position, double frame_rate); void process_global(); void process_rotation(); void draw_vectors(VFrame *frame); int is_multichannel(); int is_realtime(); void save_data(KeyFrame *keyframe); void read_data(KeyFrame *keyframe); void update_gui(); // Calculate frame to copy from and frame to move void calculate_pointers(VFrame **frame, VFrame **src, VFrame **dst); void allocate_temp(int w, int h, int color_model); PLUGIN_CLASS_MEMBERS2(MotionConfig) static void draw_pixel(VFrame *frame, int x, int y); static void draw_line(VFrame *frame, int x1, int y1, int x2, int y2); void draw_arrow(VFrame *frame, int x1, int y1, int x2, int y2); // Number of the previous reference frame on the timeline. int64_t previous_frame_number; // The frame compared with the previous frame to get the motion. // It is moved to compensate for motion and copied to the previous_frame. VFrame *temp_frame; MotionScan *engine; RotateScan *motion_rotate; OverlayFrame *overlayer; AffineEngine *rotate_engine; // Accumulation of all global tracks since the plugin start. // Multiplied by OVERSAMPLE. int total_dx; int total_dy; // Rotation motion tracking float total_angle; // Current motion vector for drawing vectors int current_dx; int current_dy; float current_angle; char cache_file[BCTEXTLEN]; FILE *cache_fp, *active_fp; void reset_cache_file(); int open_cache_file(); void close_cache_file(); int load_cache_line(); int locate_cache_line(int64_t key); int get_cache_line(int64_t key); int put_cache_line(const char *line); char cache_line[BCSTRLEN]; int64_t cache_key, active_key; // add constant frame offset values int dx_offset, dy_offset; int64_t tracking_frame; // save/load result values int load_ok; int save_dx, load_dx; int save_dy, load_dy; float save_dt, load_dt; // Oversampled current frame for motion estimation int32_t *search_area; int search_size; // The layer to track motion in. int reference_layer; // The layer to apply motion in. int target_layer; // Pointer to the source and destination of each operation. // These are fully allocated buffers. // The previous reference frame for global motion tracking VFrame *prev_global_ref; // The current reference frame for global motion tracking VFrame *current_global_ref; // The input target frame for global motion tracking VFrame *global_target_src; // The output target frame for global motion tracking VFrame *global_target_dst; // The previous reference frame for rotation tracking VFrame *prev_rotate_ref; // The current reference frame for rotation tracking VFrame *current_rotate_ref; // The input target frame for rotation tracking. VFrame *rotate_target_src; // The output target frame for rotation tracking. VFrame *rotate_target_dst; // The output of process_buffer VFrame *output_frame; int w; int h; }; class RotateScanPackage : public LoadPackage { public: RotateScanPackage(); float angle; int64_t difference; }; class RotateScanCache { public: RotateScanCache(float angle, int64_t difference); float angle; int64_t difference; }; class RotateScanUnit : public LoadClient { public: RotateScanUnit(RotateScan *server, MotionMain *plugin); ~RotateScanUnit(); void process_package(LoadPackage *package); RotateScan *server; MotionMain *plugin; AffineEngine *rotater; VFrame *temp; }; class RotateScan : public LoadServer { public: RotateScan(MotionMain *plugin, int total_clients, int total_packages); ~RotateScan(); friend class RotateScanUnit; void init_packages(); LoadClient* new_client(); LoadPackage* new_package(); // Invoke the motion engine for a search // Frame before rotation float scan_frame(VFrame *previous_frame, // Frame after rotation VFrame *current_frame, // Pivot int block_x, int block_y); int64_t get_cache(float angle); void put_cache(float angle, int64_t difference); // Angle result float result; private: VFrame *previous_frame; // Frame after motion VFrame *current_frame; MotionMain *plugin; int skip; // Pivot int block_x; int block_y; // Block to rotate int block_x1; int block_x2; int block_y1; int block_y2; // Area to compare int scan_x; int scan_y; int scan_w; int scan_h; // Range of angles to compare float scan_angle1, scan_angle2; int total_steps; ArrayList cache; Mutex *cache_lock; }; class MotionVVFrame : public VFrame { public: MotionVVFrame(VFrame *vfrm, int n); int draw_pixel(int x, int y); int n; }; #endif