/* * CINELERRA * Copyright (C) 2008-2014 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef MOVEOBJWINDOW_H #define MOVEOBJWINDOW_H #include "guicast.h" class MoveObj; class MoveObjWindow; class MoveObjVectors : public BC_CheckBox { public: MoveObjVectors(MoveObjWindow *gui, int x, int y); int handle_event(); MoveObjWindow *gui; }; class MoveObjDoStabilization : public BC_CheckBox { public: MoveObjDoStabilization(MoveObjWindow *gui, int x, int y); int handle_event(); MoveObjWindow *gui; }; class MoveObjBlockSize : public BC_IPot { public: MoveObjBlockSize(MoveObjWindow *gui, int x, int y); int handle_event(); MoveObjWindow *gui; }; class MoveObjSearchRadius : public BC_IPot { public: MoveObjSearchRadius(MoveObjWindow *gui, int x, int y); int handle_event(); MoveObjWindow *gui; }; class MoveObjMaxMovement : public BC_IPot { public: MoveObjMaxMovement(MoveObjWindow *gui, int x, int y); int handle_event(); MoveObjWindow *gui; }; class MoveObjSettling : public BC_IPot { public: MoveObjSettling(MoveObjWindow *gui, int x, int y); int handle_event(); MoveObjWindow *gui; }; class MoveObjWindow : public PluginClientWindow { public: MoveObjWindow(MoveObj *plugin); ~MoveObjWindow(); void create_objects(); MoveObj *plugin; MoveObjVectors *vectors; MoveObjDoStabilization *do_stabilization; MoveObjBlockSize *block_size; MoveObjSearchRadius *search_radius; // not implemented // MoveObjMaxMovement *max_movement; MoveObjSettling *settling_speed; }; #endif