/* * CINELERRA * Copyright (C) 2008 Adam Williams * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef ROTATE_H #define ROTATE_H #include "affine.h" #include "bcdisplayinfo.h" #include "clip.h" #include "bchash.h" #include "filexml.h" #include "guicast.h" #include "language.h" #include "pluginvclient.h" #include "rotateframe.h" #include "vframe.h" #include class RotateEffect; class RotateWindow; class RotateToggle; class RotateDrawPivot; class RotateInterpolate; class RotateAngleText; class RotateAngleSlider; class RotatePivotXText; class RotatePivotXSlider; class RotatePivotYText; class RotatePivotYSlider; class RotateClr; class RotateReset; #define RESET_DEFAULT_SETTINGS 10 #define RESET_ALL 0 #define RESET_ANGLE 1 #define RESET_PIVOT_X 2 #define RESET_PIVOT_Y 3 class RotateConfig { public: RotateConfig(); void reset(int clear); int equivalent(RotateConfig &that); void copy_from(RotateConfig &that); void interpolate(RotateConfig &prev, RotateConfig &next, long prev_frame, long next_frame, long current_frame); float angle; float pivot_x; float pivot_y; int draw_pivot; // int bilinear; }; class RotateToggle : public BC_Radial { public: RotateToggle(RotateWindow *window, RotateEffect *plugin, int init_value, int x, int y, int value, const char *string); int handle_event(); RotateEffect *plugin; RotateWindow *window; int value; }; class RotateDrawPivot : public BC_CheckBox { public: RotateDrawPivot(RotateWindow *window, RotateEffect *plugin, int x, int y); int handle_event(); RotateEffect *plugin; RotateWindow *window; int value; }; class RotateInterpolate : public BC_CheckBox { public: RotateInterpolate(RotateEffect *plugin, int x, int y); int handle_event(); RotateEffect *plugin; }; class RotateAngleText : public BC_TumbleTextBox { public: RotateAngleText(RotateWindow *window, RotateEffect *plugin, int x, int y); int handle_event(); RotateEffect *plugin; RotateWindow *window; }; class RotateAngleSlider : public BC_FSlider { public: RotateAngleSlider(RotateWindow *window, RotateEffect *plugin, int x, int y, int w); int handle_event(); RotateEffect *plugin; RotateWindow *window; }; class RotatePivotXText : public BC_TumbleTextBox { public: RotatePivotXText(RotateWindow *window, RotateEffect *plugin, int x, int y); int handle_event(); RotateEffect *plugin; RotateWindow *window; }; class RotatePivotXSlider : public BC_FSlider { public: RotatePivotXSlider(RotateWindow *window, RotateEffect *plugin, int x, int y, int w); int handle_event(); RotateEffect *plugin; RotateWindow *window; }; class RotatePivotYText : public BC_TumbleTextBox { public: RotatePivotYText(RotateWindow *window, RotateEffect *plugin, int x, int y); int handle_event(); RotateEffect *plugin; RotateWindow *window; }; class RotatePivotYSlider : public BC_FSlider { public: RotatePivotYSlider(RotateWindow *window, RotateEffect *plugin, int x, int y, int w); int handle_event(); RotateEffect *plugin; RotateWindow *window; }; class RotateClr : public BC_Button { public: RotateClr(RotateWindow *window, RotateEffect *plugin, int x, int y, int clear); ~RotateClr(); int handle_event(); RotateEffect *plugin; RotateWindow *window; int clear; }; class RotateReset : public BC_GenericButton { public: RotateReset(RotateEffect *plugin, RotateWindow *window, int x, int y); ~RotateReset(); int handle_event(); RotateEffect *plugin; RotateWindow *window; }; class RotateWindow : public PluginClientWindow { public: RotateWindow(RotateEffect *plugin); void create_objects(); int update(); int update_sliders(); int update_texts(); int update_toggles(); RotateEffect *plugin; RotateToggle *toggle180neg; RotateToggle *toggle90neg; RotateToggle *toggle0; RotateToggle *toggle90; RotateToggle *toggle180; RotateAngleText *rotate_angle_text; RotateAngleSlider *rotate_angle_slider; RotateClr *rotate_angle_clr; RotateDrawPivot *draw_pivot; RotatePivotXText *rotate_pivot_x_text; RotatePivotXSlider *rotate_pivot_x_slider; RotateClr *rotate_pivot_x_clr; RotatePivotYText *rotate_pivot_y_text; RotatePivotYSlider *rotate_pivot_y_slider; RotateClr *rotate_pivot_y_clr; // RotateInterpolate *bilinear; RotateReset *reset; }; class RotateEffect : public PluginVClient { public: RotateEffect(PluginServer *server); ~RotateEffect(); PLUGIN_CLASS_MEMBERS(RotateConfig) int process_buffer(VFrame *frame, int64_t start_position, double frame_rate); int is_realtime(); void update_gui(); void save_data(KeyFrame *keyframe); void read_data(KeyFrame *keyframe); int handle_opengl(); AffineEngine *engine; int need_reconfigure; }; #endif