vw != view_w || vh != view_h ) redraw = 1;
}
if( !redraw ) return;
- reposition_window(edl, x, y, w, y);
+ reposition_window(edl, x, y, w, h);
}
void Canvas::reposition_window(EDL *edl, int x, int y, int w, int h)
int video_on = 0;
lock_canvas("Canvas::create_canvas");
-
if(!get_fullscreen())
// Enter windowed
{
if( use_opengl ) {
get_canvas()->unlock_window();
unlock_canvas();
-
mwindow->playback_3d->copy_from(this, refresh_frame, output_frame, 0);
lock_canvas(" Canvas::output_refresh");
get_canvas()->lock_window(" Canvas::output_refresh");