camera position fix, rework transportque locks again, camera drag tweaks, window...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / cwindow.C
index 6f29f27b6afc59c8181d409988453b0e76dc909e..1511867bd8ab1c4e99157a218fbaf4a6f13f915d 100644 (file)
@@ -145,24 +145,19 @@ Track* CWindow::calculate_affected_track()
 }
 
 Auto* CWindow::calculate_affected_auto(Autos *autos,
-       int create,
-       int *created,
-       int redraw)
+               int create, int *created, int redraw)
 {
        Auto* affected_auto = 0;
-       if(created) *created = 0;
+       if( created ) *created = 0;
 
-       if(create)
-       {
+       if( create ) {
                int total = autos->total();
-               affected_auto = autos->get_auto_for_editing();
+               affected_auto = autos->get_auto_for_editing(-1, create);
 
 // Got created
-               if(total != autos->total())
-               {
-                       if(created) *created = 1;
-                       if(redraw)
-                       {
+               if( total != autos->total() ) {
+                       if( created ) *created = 1;
+                       if( redraw ) {
 // May have to unlock CWindowGUI here.
                                mwindow->gui->lock_window("CWindow::calculate_affected_auto");
                                mwindow->gui->draw_overlays(1);
@@ -170,8 +165,7 @@ Auto* CWindow::calculate_affected_auto(Autos *autos,
                        }
                }
        }
-       else
-       {
+       else {
                affected_auto = autos->get_prev_auto(PLAY_FORWARD, affected_auto);
        }
 
@@ -180,39 +174,28 @@ Auto* CWindow::calculate_affected_auto(Autos *autos,
 
 
 
-void CWindow::calculate_affected_autos(FloatAuto **x_auto,
-       FloatAuto **y_auto,
-       FloatAuto **z_auto,
-       Track *track,
-       int use_camera,
-       int create_x,
-       int create_y,
-       int create_z)
+void CWindow::calculate_affected_autos(Track *track,
+               FloatAuto **x_auto, FloatAuto **y_auto, FloatAuto **z_auto,
+               int use_camera, int create_x, int create_y, int create_z,
+               int redraw)
 {
-       if(x_auto) (*x_auto) = 0;
-       if(y_auto) (*y_auto) = 0;
-       if(z_auto) (*z_auto) = 0;
-
-       if(!track) return;
-
-       if(use_camera)
-       {
-               if(x_auto) (*x_auto) = (FloatAuto*)calculate_affected_auto(
-                       track->automation->autos[AUTOMATION_CAMERA_X], create_x);
-               if(y_auto) (*y_auto) = (FloatAuto*)calculate_affected_auto(
-                       track->automation->autos[AUTOMATION_CAMERA_Y], create_y);
-               if(z_auto) (*z_auto) = (FloatAuto*)calculate_affected_auto(
-                       track->automation->autos[AUTOMATION_CAMERA_Z], create_z);
-       }
-       else
-       {
-               if(x_auto) (*x_auto) = (FloatAuto*)calculate_affected_auto(
-                       track->automation->autos[AUTOMATION_PROJECTOR_X], create_x);
-               if(y_auto) (*y_auto) = (FloatAuto*)calculate_affected_auto(
-                       track->automation->autos[AUTOMATION_PROJECTOR_Y], create_y);
-               if(z_auto) (*z_auto) = (FloatAuto*)calculate_affected_auto(
-                       track->automation->autos[AUTOMATION_PROJECTOR_Z], create_z);
-       }
+       if( x_auto ) *x_auto = 0;
+       if( y_auto ) *y_auto = 0;
+       if( z_auto ) *z_auto = 0;
+       if( !track ) return;
+
+       int ix = use_camera ? AUTOMATION_CAMERA_X : AUTOMATION_PROJECTOR_X, x_created = 0;
+       int iy = use_camera ? AUTOMATION_CAMERA_Y : AUTOMATION_PROJECTOR_Y, y_created = 0;
+       int iz = use_camera ? AUTOMATION_CAMERA_Z : AUTOMATION_PROJECTOR_Z, z_created = 0;
+
+       if( x_auto )
+               *x_auto = (FloatAuto*) calculate_affected_auto(track->automation->autos[ix],
+                               create_x, &x_created, redraw);
+       if( y_auto )
+               *y_auto = (FloatAuto*) calculate_affected_auto(track->automation->autos[iy],
+                               create_y, &y_created, redraw);
+       if( z_auto ) *z_auto = (FloatAuto*) calculate_affected_auto(track->automation->autos[iz],
+                               create_z, &z_created, redraw);
 }
 
 void CWindow::stop_playback(int wait)
@@ -228,24 +211,24 @@ void CWindow::run()
 void CWindow::update(int dir, int overlays, int tool_window, int operation, int timebar)
 {
 
-       if(dir)
+       if( dir )
                refresh_frame(CHANGE_NONE, dir);
 
        gui->lock_window("CWindow::update 2");
 // Create tool window
-       if(operation)
+       if( operation )
                gui->set_operation(mwindow->edl->session->cwindow_operation);
 
 // Updated by video device.
-       if(overlays && !dir)
+       if( overlays && !dir )
                gui->canvas->draw_refresh();
 
 // Update tool parameters
 // Never updated by someone else
-       if(tool_window || dir)
+       if( tool_window || dir )
                gui->update_tool();
 
-       if(timebar)
+       if( timebar )
                gui->timebar->update(1);
 
        double zoom = !mwindow->edl->session->cwindow_scrollbars ?
@@ -255,20 +238,11 @@ void CWindow::update(int dir, int overlays, int tool_window, int operation, int
        gui->canvas->update_zoom(mwindow->edl->session->cwindow_xscroll,
                        mwindow->edl->session->cwindow_yscroll,
                        mwindow->edl->session->cwindow_zoom);
-       gui->canvas->reposition_window(mwindow->edl,
-                       mwindow->theme->ccanvas_x,
-                       mwindow->theme->ccanvas_y,
-                       mwindow->theme->ccanvas_w,
-                       mwindow->theme->ccanvas_h);
-
-
-
+       gui->canvas->update_geometry(mwindow->edl,
+                       mwindow->theme->ccanvas_x, mwindow->theme->ccanvas_y,
+                       mwindow->theme->ccanvas_w, mwindow->theme->ccanvas_h);
 
        gui->unlock_window();
-
-
-
-
 }
 
 int CWindow::update_position(double position)