#define panel_btn(fn, args, s) \
panel_fn(panel_##fn, args, mwindow->gui->mbuttons->edit_panel->panel_##s)
+
double CWindowEditing::get_position()
{
relock_cm("get_position");
void CWindowEditing::set_position(double position)
{
relock_cm("set_position");
- set_position(position);
+ mwindow->gui->mbuttons->edit_panel->set_position(position);
relock_mc("set_position");
}
void CWindowEditing::set_click_to_play(int v)
{
- relock_cm("set_click_to_play");
+ relock_cm("set_position");
mwindow->edl->session->cwindow_click2play = v;
+ relock_mc("set_position");
click2play->update(v);
- relock_mc("set_click_to_play");
}
+
void panel_btn(stop_transport,(), stop_transport())
void panel_btn(toggle_label,(), toggle_label())
void panel_btn(next_label,(int cut), next_label(cut))