for(MaskAuto *current = (MaskAuto*)autos->default_auto; current; ) {
SubMask *submask = current->get_submask(mwindow->edl->session->cwindow_mask);
memset(submask->name, 0, sizeof(submask->name));
- strncpy(submask->name, get_text(), sizeof(submask->name));
+ strncpy(submask->name, get_text(), sizeof(submask->name)-1);
current = current == (MaskAuto*)autos->default_auto ?
(MaskAuto*)autos->first : (MaskAuto*)NEXT;
}
mask_items.remove_all_objects();
int sz = !keyframe ? 0 : keyframe->masks.size();
for( int i=0; i<SUBMASKS; ++i ) {
- char text[BCSTRLEN];
+ char text[BCSTRLEN]; memset(text, 0, sizeof(text));
if( i < sz ) {
SubMask *sub_mask = keyframe->masks.get(i);
- strncpy(text, sub_mask->name, sizeof(text));
+ strncpy(text, sub_mask->name, sizeof(text)-1);
}
else
sprintf(text, "%d", i);
return 1;
}
+int CWindowMaskFocus::calculate_w(CWindowMaskGUI *gui)
+{
+ int w, h;
+ calculate_extents(gui, &w, &h, _("Focus"));
+ return w;
+}
+
+CWindowMaskScaleXY::CWindowMaskScaleXY(MWindow *mwindow, CWindowMaskGUI *gui,
+ int x, int y, VFrame **data, int v, int id, const char *tip)
+ : BC_Toggle(x, y, data, v)
+{
+ this->id = id;
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(tip);
+}
+
+CWindowMaskScaleXY::~CWindowMaskScaleXY()
+{
+}
+
+int CWindowMaskScaleXY::handle_event()
+{
+ gui->scale_mode = id;
+ gui->mask_scale_x->update(id == 0);
+ gui->mask_scale_y->update(id == 1);
+ gui->mask_scale_xy->update(id == 2);
+ return 1;
+}
+
CWindowMaskHelp::CWindowMaskHelp(MWindow *mwindow, CWindowMaskGUI *gui, int x, int y)
: BC_CheckBox(x, y, 0, _("Help"))
{
CWindowMaskGUI::CWindowMaskGUI(MWindow *mwindow, CWindowTool *thread)
: CWindowToolGUI(mwindow, thread,
- _(PROGRAM_NAME ": Mask"), 430, 700)
+ _(PROGRAM_NAME ": Mask"), 460, 700)
{
this->mwindow = mwindow;
this->thread = thread;
fade = 0;
feather = 0;
focused = 0;
+ scale_mode = 2;
markers = 1;
boundary = 1;
preset_dialog = 0;
void CWindowMaskGUI::create_objects()
{
- int x = 10, y = 10, margin = mwindow->theme->widget_border;
+ Theme *theme = mwindow->theme;
+ int x = 10, y = 10, margin = theme->widget_border;
int clr_w = CWindowMaskClrMask::calculate_w(mwindow);
int clr_x = get_w()-x - clr_w;
int del_w = CWindowMaskDelMask::calculate_w(this,_("Delete"));
add_subwindow(mask_delete = new CWindowMaskDelete(mwindow, this, x2, y, 80));
y += mask_load->get_h() + 2*margin;
BC_Bar *bar;
- add_subwindow(bar = new BC_Bar(x, y, get_w()-2*x));
- y += bar->get_h() + 2*margin;
+// add_subwindow(bar = new BC_Bar(x, y, get_w()-2*x));
+// y += bar->get_h() + 2*margin;
add_subwindow(title = new BC_Title(x, y, _("Select:")));
int bw = 0, bh = 0;
mask_blabels[i] = new BC_Title(x2+tx, y, text);
add_subwindow(mask_blabels[i]);
}
+ x2 += margin;
+ add_subwindow(mask_center = new CWindowMaskCenter(mwindow, this, x2, y, 80));
y += mask_blabels[0]->get_h() + margin;
add_subwindow(mask_unclr = new CWindowMaskUnclear(mwindow, this, x, y, x1-x-2*margin));
x2 = x1;
mask_enables[i] = new CWindowMaskEnable(mwindow, this, x2, y, i, 1);
add_subwindow(mask_enables[i]);
}
+ x2 += margin;
+ add_subwindow(mask_normal = new CWindowMaskNormal(mwindow, this, x2, y, 80));
y += mask_enables[0]->get_h() + 2*margin;
add_subwindow(title_bar = new BC_TitleBar(x, y, get_w()-2*x, 20, 10, _("Fade & Feather")));
y += title_bar->get_h() + margin;
float cx = mwindow->edl->session->output_w / 2.f;
focus_x = new CWindowCoord(this, x1, y, cx);
focus_x->create_objects();
- add_subwindow(focus = new CWindowMaskFocus(mwindow, this, del_x, y));
+ x2 = x1 + focus_x->get_w() + 3*margin;
+ add_subwindow(title = new BC_Title(x2, y, _("Scaling Mode:")));
+ x2 = clr_x - 2*margin - CWindowMaskFocus::calculate_w(this);
+ add_subwindow(focus = new CWindowMaskFocus(mwindow, this, x2, y));
add_subwindow(gang_focus = new CWindowMaskGangFocus(mwindow, this, clr_x, y));
y += focus_x->get_h() + margin;
add_subwindow(title = new BC_Title(x, y, "Y:"));
float cy = mwindow->edl->session->output_h / 2.f;
focus_y = new CWindowCoord(this, x1, y, cy);
focus_y->create_objects();
- add_subwindow(mask_center = new CWindowMaskCenter(mwindow, this, x2=x4, y, 80));
- x2 += mask_center->get_w() + 2*margin;
- add_subwindow(mask_normal = new CWindowMaskNormal(mwindow, this, x2, y, 80));
+ x2 = x1 + focus_y->get_w() + 3*margin;
+ add_subwindow(mask_scale_x = new CWindowMaskScaleXY(mwindow, this,
+ x2, y, theme->get_image_set("mask_scale_x"), 0, 0, _("scale x")));
+ x2 += mask_scale_x->get_w() + margin;
+ add_subwindow(mask_scale_y = new CWindowMaskScaleXY(mwindow, this,
+ x2, y, theme->get_image_set("mask_scale_y"), 0, 1, _("scale y")));
+ x2 += mask_scale_y->get_w() + margin;
+ add_subwindow(mask_scale_xy = new CWindowMaskScaleXY(mwindow, this,
+ x2, y, theme->get_image_set("mask_scale_xy"), 1, 2, _("scale xy")));
y += focus_x->get_h() + 2*margin;
add_subwindow(bar = new BC_Bar(x, y, get_w()-2*x));
y += bar->get_h() + margin;
for( int j=typ<0? 0 : k; j<n; ++j ) {
if( !mask_enables[j]->get_value() ) continue;
SubMask *sub_mask = keyframe->get_submask(j);
- ArrayList<MaskPoint*> &points = sub_mask->points;
+ MaskPoints &points = sub_mask->points;
int psz = points.size();
if( psz < 3 ) continue;
int l = mwindow->cwindow->gui->affected_point;
keyframe = &temp_keyframe;
#endif
SubMask *sub_mask = keyframe->get_submask(k);
- ArrayList<MaskPoint*> &points = sub_mask->points;
+ MaskPoints &points = sub_mask->points;
int psz = points.size();
if( psz > 0 ) {
float cx = 0, cy = 0;
keyframe = &temp_keyframe;
#endif
SubMask *sub_mask = keyframe->get_submask(k);
- ArrayList<MaskPoint*> &points = sub_mask->points;
+ MaskPoints &points = sub_mask->points;
int psz = points.size();
float cx = 0, cy = 0;
double dr = 0;
pgui->preset_dialog->gui->load_masks(masks);
for( int i=0; i<masks.size(); ++i ) {
char text[BCSTRLEN]; memset(text, 0, sizeof(text));
- strncpy(text, masks[i]->name, sizeof(text-1));
+ strncpy(text, masks[i]->name, sizeof(text)-1);
mask_items.append(new CWindowMaskItem(text));
}
masks.remove_all_objects();
double c = 4*(sqrt(2.)-1)/3; // bezier aprox circle
float r2 = r / 2.f, rc = r*c, r4 = r / 4.f;
MaskPoint *pt = 0;
- ArrayList<MaskPoint*> &points = sub_mask->points;
+ MaskPoints &points = sub_mask->points;
points.remove_all_objects();
switch( i ) {
- case 0: // square
+ case MASK_SHAPE_SQUARE:
points.append(pt = new MaskPoint());
pt->x = cx - r; pt->y = cy - r;
points.append(pt = new MaskPoint());
points.append(pt = new MaskPoint());
pt->x = cx - r; pt->y = cy + r;
break;
- case 1: // circle
+ case MASK_SHAPE_CIRCLE:
points.append(pt = new MaskPoint());
pt->x = cx - r; pt->y = cy - r;
pt->control_x1 = -rc; pt->control_y1 = rc;
pt->control_x1 = rc; pt->control_y1 = rc;
pt->control_x2 = -rc; pt->control_y2 = -rc;
break;
- case 2: // triangle
+ case MASK_SHAPE_TRIANGLE:
points.append(pt = new MaskPoint());
pt->x = cx + 0; pt->y = cy - r*(sqrt(3.)-1.);
points.append(pt = new MaskPoint());
points.append(pt = new MaskPoint());
pt->x = cx - r; pt->y = cy + r;
break;
- case 3: // oval
+ case MASK_SHAPE_OVAL:
points.append(pt = new MaskPoint());
pt->x = cx - r; pt->y = cy - r2;
pt->control_x1 = -r2; pt->control_y1 = r4;
// Get existing keyframe
gui->get_keyframe(track, autos, keyframe,
mask, point, create_it);
- int k = get_selection_number(0, 0);
- if( track && k >= 0 ) {
+ CWindowMaskItem *item = (CWindowMaskItem *) get_selection(0, 0);
+ if( track && item ) {
#ifdef USE_KEYFRAME_SPANNING
MaskAuto temp_keyframe(mwindow->edl, autos);
temp_keyframe.copy_data(keyframe);
keyframe = &temp_keyframe;
mask = temp_keyframe.get_submask(mwindow->edl->session->cwindow_mask);
#endif
+ int k = item->id;
if( mask ) {
- if( k < 4 )
+ if( k < MASK_SHAPE_BUILTIN )
builtin_shape(k, mask);
else
- load_shape(k-4, mask);
+ load_shape(k-MASK_SHAPE_BUILTIN, mask);
#ifdef USE_KEYFRAME_SPANNING
autos->update_parameter(keyframe);
#endif
void CWindowMaskShape::create_objects()
{
shape_items.remove_all_objects();
- shape_items.append(new BC_ListBoxItem(_("square")));
- shape_items.append(new BC_ListBoxItem(_("circle")));
- shape_items.append(new BC_ListBoxItem(_("triangle")));
- shape_items.append(new BC_ListBoxItem(_("oval")));
+ shape_items.append(new CWindowMaskItem(_("square"), MASK_SHAPE_SQUARE));
+ shape_items.append(new CWindowMaskItem(_("circle"), MASK_SHAPE_CIRCLE));
+ shape_items.append(new CWindowMaskItem(_("triangle"), MASK_SHAPE_TRIANGLE));
+ shape_items.append(new CWindowMaskItem(_("oval"), MASK_SHAPE_OVAL));
ArrayList<SubMask *> masks;
gui->load_masks(masks);
+ int id = MASK_SHAPE_BUILTIN;
for( int i=0; i<masks.size(); ++i )
- shape_items.append(new BC_ListBoxItem(masks[i]->name));
+ shape_items.append(new CWindowMaskItem(masks[i]->name, id++));
masks.remove_all_objects();
update(&shape_items, 0, 0, 1);
}