no /. in ffmpeg init_decode segv, build index fix audio wave, stop playback state...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / playbackengine.C
index 0dd9b37f1e943dfd5db3406cc84779fc61e8c83a..71126cf82810c6fce05b7c2a1aa9dae7ce4c273b 100644 (file)
@@ -22,6 +22,7 @@
 #include "bchash.h"
 #include "bcsignals.h"
 #include "cache.h"
+#include "canvas.h"
 #include "condition.h"
 #include "edl.h"
 #include "edlsession.h"
@@ -61,6 +62,7 @@ PlaybackEngine::PlaybackEngine(MWindow *mwindow, Canvas *output)
        stop_command->realtime = 1;
        sent_command = new TransportCommand();
        sent_command->command = -1;
+       send_active = 0;
        tracking_lock = new Mutex("PlaybackEngine::tracking_lock");
        renderengine_lock = new Mutex("PlaybackEngine::renderengine_lock");
        tracking_done = new Condition(1, "PlaybackEngine::tracking_done");
@@ -128,26 +130,25 @@ int PlaybackEngine::create_render_engine()
 void PlaybackEngine::delete_render_engine()
 {
        renderengine_lock->lock("PlaybackEngine::delete_render_engine");
-       delete render_engine;
-       render_engine = 0;
+       delete render_engine;  render_engine = 0;
        renderengine_lock->unlock();
 }
 
 void PlaybackEngine::arm_render_engine()
 {
-       if(render_engine)
+       if( render_engine )
                render_engine->arm_command(command);
 }
 
 void PlaybackEngine::start_render_engine()
 {
-       if(render_engine) render_engine->start_command();
+       if( render_engine )
+               render_engine->start_command();
 }
 
 void PlaybackEngine::wait_render_engine()
 {
-       if(command->realtime && render_engine)
-       {
+       if( command->realtime && render_engine ) {
                render_engine->join();
        }
 }
@@ -180,14 +181,14 @@ void PlaybackEngine::sync_parameters(EDL *edl)
 {
 // TODO: lock out render engine from keyframe deletions
        command->get_edl()->synchronize_params(edl);
-       if(render_engine) render_engine->get_edl()->synchronize_params(edl);
+       if( render_engine )
+               render_engine->get_edl()->synchronize_params(edl);
 }
 
-
 void PlaybackEngine::interrupt_playback(int wait_tracking)
 {
        renderengine_lock->lock("PlaybackEngine::interrupt_playback");
-       if(render_engine)
+       if( render_engine )
                render_engine->interrupt_playback();
        renderengine_lock->unlock();
 
@@ -195,22 +196,19 @@ void PlaybackEngine::interrupt_playback(int wait_tracking)
        pause_lock->unlock();
 
 // Wait for tracking to finish if it is running
-       if(wait_tracking)
-       {
+       if( wait_tracking ) {
                tracking_done->lock("PlaybackEngine::interrupt_playback");
                tracking_done->unlock();
        }
 }
 
-
 // Return 1 if levels exist
 int PlaybackEngine::get_output_levels(double *levels, long position)
 {
        int result = 0;
-       if(render_engine && render_engine->do_audio)
-       {
-               result = 1;
+       if( render_engine && render_engine->do_audio ) {
                render_engine->get_output_levels(levels, position);
+               result = 1;
        }
        return result;
 }
@@ -219,10 +217,9 @@ int PlaybackEngine::get_output_levels(double *levels, long position)
 int PlaybackEngine::get_module_levels(ArrayList<double> *module_levels, long position)
 {
        int result = 0;
-       if(render_engine && render_engine->do_audio)
-       {
-               result = 1;
+       if( render_engine && render_engine->do_audio ) {
                render_engine->get_module_levels(module_levels, position);
+               result = 1;
        }
        return result;
 }
@@ -287,10 +284,8 @@ double PlaybackEngine::get_tracking_position()
 
 
 // Don't interpolate when every frame is played.
-               if(command->get_edl()->session->video_every_frame &&
-                       render_engine &&
-                       render_engine->do_video)
-               {
+               if( command->get_edl()->session->video_every_frame &&
+                   render_engine && render_engine->do_video ) {
                        result = tracking_position;
                }
                else
@@ -365,10 +360,14 @@ void PlaybackEngine::run()
 // Wait for current command to finish
                output_lock->lock("PlaybackEngine::run");
                if( done ) break;
-//printf("sent command=%d\n", sent_command->command);
 // Read the new command
+               input_lock->lock("PlaybackEngine::run");
                command->copy_from(sent_command);
+//printf("sent command=%d\n", sent_command->command);
+               int active = this->send_active;
+               this->send_active = 0;
                input_lock->unlock();
+               if( !active ) continue;
 
                interrupt_playback(0);
                wait_render_engine();
@@ -408,7 +407,7 @@ void PlaybackEngine::run()
 // Start tracking after arming so the tracking position doesn't change.
 // The tracking for a single frame command occurs during PAUSE
                        init_tracking();
-
+                       clear_output();
 // Dispatch the command
                        start_render_engine();
                        break;
@@ -417,13 +416,23 @@ void PlaybackEngine::run()
        }
 }
 
+void PlaybackEngine::clear_output()
+{
+       BC_WindowBase *cwdw = output->get_canvas();
+       if( !cwdw ) return;
+       cwdw->lock_window("PlaybackEngine::clear_output");
+       output->clear();
+       cwdw->unlock_window();
+}
 
 void PlaybackEngine::stop_playback(int wait_tracking)
 {
        transport_stop(wait_tracking);
        renderengine_lock->lock("PlaybackEngine::stop_playback");
-       if(render_engine)
+       if( render_engine ) {
+               render_engine->interrupt_playback();
                render_engine->wait_done();
+       }
        renderengine_lock->unlock();
 }
 
@@ -432,13 +441,14 @@ void PlaybackEngine::send_command(int command, EDL *edl, int wait_tracking, int
 {
 //printf("PlaybackEngine::send_command 1 %d\n", command);
 // Stop requires transferring the output buffer to a refresh buffer.
-       int do_stop = 0, do_resume = 0;
-       int curr_command = this->command->command;
+       int do_stop = 0;
+       int curr_command = is_playing_back ? this->command->command : STOP;
        int curr_single_frame = TransportCommand::single_frame(curr_command);
        int curr_audio = this->command->toggle_audio ?
                !curr_single_frame : curr_single_frame;
        int single_frame = TransportCommand::single_frame(command);
        int next_audio = next_command->toggle_audio ? !single_frame : single_frame;
+       float next_speed = next_command->speed;
 
 // Dispatch command
        switch( command ) {
@@ -452,17 +462,17 @@ void PlaybackEngine::send_command(int command, EDL *edl, int wait_tracking, int
        case FAST_FWD:
        case CURRENT_FRAME:
        case LAST_FRAME:
-               if( curr_command == command && !next_command->speed &&
-                   !curr_single_frame && curr_audio == next_audio ) {
+// run shuttle as no prev command
+               if( next_speed ) curr_command = COMMAND_NONE;
 // Same direction pressed twice, not shuttle, and no change in audio state,  Stop
-                       do_stop = 1;
-                       break;
-               }
+               if( curr_command == command && !curr_single_frame &&
+                   curr_audio == next_audio ) { do_stop = 1;  break; }
+
 // Resume or change direction
                switch( curr_command ) {
                default:
                        transport_stop(0);
-                       do_resume = 1;
+                       next_command->resume = 1;
 // fall through
                case STOP:
                case COMMAND_NONE:
@@ -471,7 +481,6 @@ void PlaybackEngine::send_command(int command, EDL *edl, int wait_tracking, int
                case CURRENT_FRAME:
                case LAST_FRAME:
                        next_command->realtime = 1;
-                       next_command->resume = do_resume;
 // Start from scratch
                        transport_command(command, CHANGE_NONE, edl, use_inout);
                        break;
@@ -491,12 +500,24 @@ void PlaybackEngine::send_command(int command, EDL *edl, int wait_tracking, int
        }
 }
 
-int PlaybackEngine::transport_stop(int wait_tracking)
+int PlaybackEngine::put_command(TransportCommand *command, int reset)
 {
-       interrupt_playback(0);
-       input_lock->lock("PlaybackEngine::transport_stop");
-       sent_command->copy_from(stop_command);
+       input_lock->lock("PlaybackEngine::put_command");
+       int prev_change_type = sent_command->change_type;
+       sent_command->copy_from(command);
+// run only last command, sum change type
+       if( send_active )
+               sent_command->change_type |= prev_change_type;
+       send_active = 1;
+       if( reset ) command->reset();
        output_lock->unlock();
+       input_lock->unlock();
+       return 0;
+}
+
+int PlaybackEngine::transport_stop(int wait_tracking)
+{
+       put_command(stop_command, 0);
        if( wait_tracking ) {
                tracking_done->lock("PlaybackEngine::transport_stop");
                tracking_done->unlock();
@@ -513,25 +534,14 @@ int PlaybackEngine::transport_command(int command, int change_type, EDL *new_edl
 // Just change the EDL if the change requires it because renderengine
 // structures won't point to the new EDL otherwise and because copying the
 // EDL for every cursor movement is slow.
-               switch( change_type ) {
-               case CHANGE_EDL:
-               case CHANGE_ALL:
+               if( change_type & CHANGE_EDL )
                        next_command->get_edl()->copy_all(new_edl);
-                       break;
-               case CHANGE_PARAMS:
+               else if( change_type & CHANGE_PARAMS )
                        next_command->get_edl()->synchronize_params(new_edl);
-                       break;
-               }
                next_command->set_playback_range(new_edl, use_inout,
                                preferences->forward_render_displacement);
        }
-
-       interrupt_playback(0);
-       input_lock->lock("PlaybackEngine::transport_command");
-       sent_command->copy_from(next_command);
-       next_command->reset();
-       output_lock->unlock();
-
+       put_command(next_command, 1);
 //static const char *types[] = { "NONE",
 // "FRAME_FWD", "NORMAL_FWD", "FAST_FWD", "FRAME_REV", "NORMAL_REV", "FAST_REV",
 // "STOP",  "PAUSE", "SLOW_FWD", "SLOW_REV", "REWIND", "GOTO_END", "CURRENT_FRAME",