EDL *new_edl=0, int use_inout=0);
Condition *input_lock, *output_lock;
-// active command
- TransportCommand *command;
-// stop, next, queued commands
- TransportCommand *stop_command, *next_command, *curr_command;
+ Mutex *sent_lock;
+// active command, stop command
+ TransportCommand *command, *stop_command;
+// next command under construction, last sent command
+ TransportCommand *next_command, *sent_command;
// Render engine
RenderEngine *render_engine;