#define SCOPEWINDOW_H
+#include "boxblur.inc"
#include "guicast.h"
#include "loadbalance.h"
#include "mwindow.h"
ScopeScopesOn *vect_on;
};
-class ScopeWaveSlider : public BC_ISlider
+
+class ScopeGainReset : public BC_Button
{
public:
- ScopeWaveSlider(ScopeGUI *gui, int x, int y, int w);
+ ScopeGainReset(ScopeGain *gain, int x, int y);
+ static int calculate_w(BC_Theme *theme);
int handle_event();
- ScopeGUI *gui;
+
+ ScopeGain *gain;
};
-class ScopeVectSlider : public BC_ISlider
+class ScopeGainSlider : public BC_ISlider
{
public:
- ScopeVectSlider(ScopeGUI *gui, int x, int y, int w);
+ ScopeGainSlider(ScopeGain *gain, int x, int y, int w);
+
int handle_event();
+ ScopeGain *gain;
+};
+
+class ScopeGain
+{
+public:
+ ScopeGain(ScopeGUI *gui, int x, int y, int w, int *value);
+ ~ScopeGain();
+ static int calculate_h();
+ void create_objects();
+ void reposition_window(int x, int y);
+ int handle_event();
+
ScopeGUI *gui;
+ int x, y, w, *value;
+ int reset_w;
+ ScopeGainReset *reset;
+ ScopeGainSlider *slider;
+
+ int get_x() { return x; }
+ int get_y() { return y; }
+ int get_w() { return w; }
+ int get_h() { return calculate_h(); }
+};
+
+class ScopeWaveSlider : public ScopeGain
+{
+public:
+ ScopeWaveSlider(ScopeGUI *gui, int x, int y, int w);
};
+class ScopeVectSlider : public ScopeGain
+{
+public:
+ ScopeVectSlider(ScopeGUI *gui, int x, int y, int w);
+};
+
+
class ScopeSmooth : public BC_CheckBox
{
public:
int use_wave_gain, use_vect_gain;
};
-
-class BoxBlurPackage : public LoadPackage
-{
-public:
- BoxBlurPackage();
- int u1, u2;
-};
-
-class BoxBlurUnit : public LoadClient
-{
-public:
- BoxBlurUnit(BoxBlur*server);
- template<class dst_t, class src_t>
- void blurt_package(LoadPackage *package);
- void process_package(LoadPackage *package);
-};
-
-class BoxBlur : public LoadServer
-{
-public:
- BoxBlur(int cpus);
- virtual ~BoxBlur();
- void init_packages();
- LoadClient* new_client();
- LoadPackage* new_package();
- void process(VFrame *dst, VFrame *src, int uv,
- int radius, int power, int comp);
- void hblur(VFrame *dst, VFrame *src,
- int radius, int power, int comp=-1);
- void vblur(VFrame *dst, VFrame *src,
- int radius, int power, int comp=-1);
- void blur(VFrame *dst, VFrame *src,
- int radius, int power, int comp=-1);
- const uint8_t *src_data;
- uint8_t *dst_data;
- int src_ustep, dst_ustep;
- int src_vstep, dst_vstep;
- int radius, power;
- int ulen, vlen, c0, c1;
-};
-
#endif