if( output_frame ) {
output->update_refresh(device, output_frame);
// if the last frame is good, don't draw over it
- if( !video_on || output->need_overlays() )
+ if( !video_on || output->need_overlays() ) {
+ output->unlock_canvas();
output->draw_refresh(1);
+ output->lock_canvas("VDeviceX11::close_all 2");
+ }
}
}
0);
//printf("VDeviceX11::write_buffer %d bitmap=%p\n", __LINE__, bitmap);
}
- if( !output->get_canvas()->get_video_on() )
- output->get_canvas()->flash(0);
}
output->get_canvas()->unlock_window();