if( output_frame ) {
output->update_refresh(device, output_frame);
// if the last frame is good, don't draw over it
- if( !video_on || output->need_overlays() )
+ if( !video_on || output->need_overlays() ) {
+ output->unlock_canvas();
output->draw_refresh(1);
+ output->lock_canvas("VDeviceX11::close_all 2");
+ }
}
}