X-Git-Url: https://git.cinelerra-gg.org/git/?p=goodguy%2Fcinelerra.git;a=blobdiff_plain;f=cinelerra-5.1%2Fcinelerra%2Fcwindowgui.C;h=13ac058bbfe60677e242d9337030a106907fb786;hp=a15942ae6b325348c9a97508eaccf9295886df9c;hb=0df48ad2d876409c5beeae2e21933a728ea76c33;hpb=6f6b6c33c98801b4ab2f5ee94cf209be64d06665 diff --git a/cinelerra-5.1/cinelerra/cwindowgui.C b/cinelerra-5.1/cinelerra/cwindowgui.C index a15942ae..13ac058b 100644 --- a/cinelerra-5.1/cinelerra/cwindowgui.C +++ b/cinelerra-5.1/cinelerra/cwindowgui.C @@ -81,7 +81,7 @@ CWindowGUI::CWindowGUI(MWindow *mwindow, CWindow *cwindow) mwindow->session->cwindow_y, mwindow->session->cwindow_w, mwindow->session->cwindow_h, - 100, 100, 1, 1, 1, + xS(100), yS(100), 1, 1, 1, BC_WindowBase::get_resources()->bg_color, mwindow->get_cwindow_display()) { @@ -946,14 +946,7 @@ int CWindowZoom::handle_event() #ifdef USE_SLIDER CWindowSlider::CWindowSlider(MWindow *mwindow, CWindow *cwindow, int x, int y, int pixels) - : BC_PercentageSlider(x, - y, - 0, - pixels, - pixels, - 0, - 1, - 0) + : BC_PercentageSlider(x, y, 0, pixels, pixels, 0, 1, 0) { this->mwindow = mwindow; this->cwindow = cwindow; @@ -1036,15 +1029,10 @@ void CWindowTransport::goto_end() CWindowCanvas::CWindowCanvas(MWindow *mwindow, CWindowGUI *gui) - : Canvas(mwindow, - gui, - mwindow->theme->ccanvas_x, - mwindow->theme->ccanvas_y, - mwindow->theme->ccanvas_w, - mwindow->theme->ccanvas_h, - 0, - 0, - mwindow->edl->session->cwindow_scrollbars) + : Canvas(mwindow, gui, + mwindow->theme->ccanvas_x, mwindow->theme->ccanvas_y, + mwindow->theme->ccanvas_w, mwindow->theme->ccanvas_h, + 0, 0, mwindow->edl->session->cwindow_scrollbars) { this->mwindow = mwindow; this->gui = gui; @@ -1132,8 +1120,8 @@ void CWindowCanvas::draw_refresh(int flush) //printf("CWindowCanvas::draw_refresh 10\n"); } -#define CROPHANDLE_W 10 -#define CROPHANDLE_H 10 +#define CROPHANDLE_W xS(10) +#define CROPHANDLE_H yS(10) void CWindowCanvas::draw_crophandle(int x, int y) { @@ -1141,20 +1129,18 @@ void CWindowCanvas::draw_crophandle(int x, int y) } -#define CONTROL_W 10 -#define CONTROL_H 10 -#define FIRST_CONTROL_W 20 -#define FIRST_CONTROL_H 20 +#define CONTROL_W xS(10) +#define CONTROL_H yS(10) +#define FIRST_CONTROL_W xS(20) +#define FIRST_CONTROL_H yS(20) #undef BC_INFINITY #define BC_INFINITY 65536 -#define RULERHANDLE_W 16 -#define RULERHANDLE_H 16 +#define RULERHANDLE_W xS(16) +#define RULERHANDLE_H yS(16) -int CWindowCanvas::do_ruler(int draw, - int motion, - int button_press, - int button_release) +int CWindowCanvas::do_ruler(int draw, int motion, + int button_press, int button_release) { int result = 0; float x1 = mwindow->edl->session->ruler_x1; @@ -1265,9 +1251,7 @@ int CWindowCanvas::do_ruler(int draw, { double angle_value = fabs(atan((mwindow->edl->session->ruler_y2 - mwindow->edl->session->ruler_y1) / (mwindow->edl->session->ruler_x2 - mwindow->edl->session->ruler_x1)) * - 360 / - 2 / - M_PI); + 360 / 2 / M_PI); double distance_value = sqrt(SQR(mwindow->edl->session->ruler_x2 - mwindow->edl->session->ruler_x1) + SQR(mwindow->edl->session->ruler_y2 - mwindow->edl->session->ruler_y1)); @@ -1315,9 +1299,7 @@ int CWindowCanvas::do_ruler(int draw, { double angle_value = fabs(atan((mwindow->edl->session->ruler_y2 - mwindow->edl->session->ruler_y1) / (mwindow->edl->session->ruler_x2 - mwindow->edl->session->ruler_x1)) * - 360 / - 2 / - M_PI); + 360 / 2 / M_PI); double distance_value = sqrt(SQR(mwindow->edl->session->ruler_x2 - mwindow->edl->session->ruler_x1) + SQR(mwindow->edl->session->ruler_y2 - mwindow->edl->session->ruler_y1)); @@ -1756,6 +1738,8 @@ int CWindowCanvas::do_mask(int &redraw, int &rerender, if( draw && mask_gui && mask_gui->focused ) { float fx = atof(mask_gui->focus_x->get_text()); float fy = atof(mask_gui->focus_y->get_text()); + fx = (fx - half_track_w) * projector_z + projector_x; + fy = (fy - half_track_h) * projector_z + projector_y; output_to_canvas(mwindow->edl, 0, fx, fy); float r = bmax(cvs_win->get_w(), cvs_win->get_h()); float d = 0.005*r; @@ -1811,15 +1795,13 @@ int CWindowCanvas::do_mask(int &redraw, int &rerender, // Make copy of current parameters in local keyframe gui->mask_keyframe = (MaskAuto*)gui->cwindow->calculate_affected_auto( - mask_autos, - 0); + mask_autos, 0); gui->orig_mask_keyframe->copy_data(gui->mask_keyframe); #else gui->mask_keyframe = (MaskAuto*)gui->cwindow->calculate_affected_auto( - mask_autos, - 1); + mask_autos, 1); #endif } SubMask *mask = gui->mask_keyframe->get_submask(mwindow->edl->session->cwindow_mask); @@ -2275,9 +2257,23 @@ int CWindowCanvas::do_mask(int &redraw, int &rerender, int CWindowCanvas::do_mask_focus() { - CWindowMaskGUI *mask_gui = (CWindowMaskGUI*) gui->tool_panel->tool_gui; + Track *track = gui->cwindow->calculate_affected_track(); + int64_t position = track->to_units( + mwindow->edl->local_session->get_selectionstart(1), + 0); + float projector_x, projector_y, projector_z; + track->automation->get_projector( + &projector_x, &projector_y, &projector_z, + position, PLAY_FORWARD); float cx = get_cursor_x(), cy = get_cursor_y(); canvas_to_output(mwindow->edl, 0, cx, cy); + projector_x += mwindow->edl->session->output_w / 2; + projector_y += mwindow->edl->session->output_h / 2; + float half_track_w = (float)track->track_w / 2; + float half_track_h = (float)track->track_h / 2; + cx = (cx - projector_x) / projector_z + half_track_w; + cy = (cy - projector_y) / projector_z + half_track_h; + CWindowMaskGUI *mask_gui = (CWindowMaskGUI*) gui->tool_panel->tool_gui; mask_gui->set_focused(1, cx, cy); return 1; } @@ -3112,7 +3108,7 @@ int CWindowCanvas::test_bezier(int button_press, float z_val = gui->affected_z->get_value(); if( gui->translating_zoom ) { - float z = gui->center_z + (cursor_y - gui->y_origin) / 128; + float z = gui->center_z + (cursor_y - gui->y_origin) / yS(128); if( z < 0 ) z = 0; if( !EQUIV(z_val, z) ) { rerender = 1; @@ -3536,5 +3532,10 @@ int CWindowCanvas::get_cwindow_controls() return mwindow->session->cwindow_controls; } - +int CWindowCanvas::get_clear_color() +{ + int color = mwindow->edl->session->cwindow_clear_color; + if( color < 0 ) color = get_canvas()->get_bg_color(); + return color; +}