X-Git-Url: https://git.cinelerra-gg.org/git/?p=goodguy%2Fcinelerra.git;a=blobdiff_plain;f=cinelerra-5.1%2Fcinelerra%2Fcwindowgui.C;h=a93964c4c54074764712679504bd529517fa8ab3;hp=a8472145fd4463c749a683bac6b1e5a18253d3e1;hb=e8453fdab4d5ed7b384279a5b37c92010ac13295;hpb=17c1843cd537108ae6e852546a39f15ac5e33e40 diff --git a/cinelerra-5.1/cinelerra/cwindowgui.C b/cinelerra-5.1/cinelerra/cwindowgui.C index a8472145..a93964c4 100644 --- a/cinelerra-5.1/cinelerra/cwindowgui.C +++ b/cinelerra-5.1/cinelerra/cwindowgui.C @@ -480,7 +480,7 @@ int CWindowGUI::keypress_event() break; case 'f': unlock_window(); - if(mwindow->session->cwindow_fullscreen) + if( canvas->get_fullscreen() ) canvas->stop_fullscreen(); else canvas->start_fullscreen(); @@ -506,7 +506,7 @@ int CWindowGUI::keypress_event() break; case ESC: unlock_window(); - if(mwindow->session->cwindow_fullscreen) + if( canvas->get_fullscreen() ) canvas->stop_fullscreen(); lock_window("CWindowGUI::keypress_event 4"); result = 1; @@ -572,10 +572,7 @@ int CWindowGUI::keypress_event() if( !result && cwindow_operation < 0 && ctrl_down() && shift_down() ) { switch( get_keypress() ) { - case KEY_F1: - case KEY_F2: - case KEY_F3: - case KEY_F4: + case KEY_F1 ... KEY_F4: // mainmenu, load layout resend_event(mwindow->gui); result = 1; break; @@ -671,14 +668,17 @@ void CWindowGUI::keyboard_zoomout() // } } -void CWindowGUI::sync_parameters(int change_type, int tool, int overlay) +void CWindowGUI::sync_parameters(int change_type, int redraw, int overlay) { - if( tool ) update_tool(); + if( redraw ) { + update_tool(); + canvas->draw_refresh(); + } if( change_type < 0 && !overlay ) return; unlock_window(); if( change_type >= 0 ) { mwindow->restart_brender(); - mwindow->sync_parameters(CHANGE_PARAMS); + mwindow->sync_parameters(change_type); } if( overlay ) { mwindow->gui->lock_window("CWindow::camera_keyframe"); @@ -1093,17 +1093,6 @@ void CWindowCanvas::status_event() gui->draw_status(1); } -int CWindowCanvas::get_fullscreen() -{ - return mwindow->session->cwindow_fullscreen; -} - -void CWindowCanvas::set_fullscreen(int value) -{ - mwindow->session->cwindow_fullscreen = value; -} - - void CWindowCanvas::update_zoom(int x, int y, float zoom) { use_scrollbars = mwindow->edl->session->cwindow_scrollbars; @@ -2906,7 +2895,7 @@ void CWindowCanvas::draw_bezier(int do_camera) track->automation->get_camera(¢er_x, ¢er_y, ¢er_z, position, PLAY_FORWARD); // follow image, not camera - center_x = -center_x; center_y = -center_y; + center_x = -center_x * center_z; center_y = -center_y * center_z; } else track->automation->get_projector(¢er_x, @@ -2964,114 +2953,71 @@ int CWindowCanvas::test_bezier(int button_press, // Processing drag operation. // Create keyframe during first cursor motion. - if(!button_press) - { + if( !button_press ) { float cursor_x = get_cursor_x(); float cursor_y = get_cursor_y(); canvas_to_output(mwindow->edl, 0, cursor_x, cursor_y); - if(gui->current_operation == CWINDOW_CAMERA || - gui->current_operation == CWINDOW_PROJECTOR) - { - if(!gui->ctrl_down() && gui->shift_down() && !gui->translating_zoom) - { + if( gui->current_operation == CWINDOW_CAMERA || + gui->current_operation == CWINDOW_PROJECTOR ) { + if( !gui->ctrl_down() && gui->shift_down() && !gui->translating_zoom ) { gui->translating_zoom = 1; gui->reset_affected(); } - else - if(!gui->ctrl_down() && !gui->shift_down() && gui->translating_zoom) - { + else if( !gui->ctrl_down() && !gui->shift_down() && gui->translating_zoom ) { gui->translating_zoom = 0; gui->reset_affected(); } // Get target keyframe - float last_center_x; - float last_center_y; - float last_center_z; - int created; - - if(!gui->affected_x && !gui->affected_y && !gui->affected_z) - { - FloatAutos *affected_x_autos; - FloatAutos *affected_y_autos; - FloatAutos *affected_z_autos; + if( !gui->affected_x && !gui->affected_y && !gui->affected_z ) { if(!gui->affected_track) return 0; + FloatAutos *affected_x_autos, *affected_y_autos, *affected_z_autos; + FloatAutos** autos = (FloatAutos**) gui->affected_track->automation->autos; + if( mwindow->edl->session->cwindow_operation == CWINDOW_CAMERA ) { + affected_x_autos = autos[AUTOMATION_CAMERA_X]; + affected_y_autos = autos[AUTOMATION_CAMERA_Y]; + affected_z_autos = autos[AUTOMATION_CAMERA_Z]; + } + else { + affected_x_autos = autos[AUTOMATION_PROJECTOR_X]; + affected_y_autos = autos[AUTOMATION_PROJECTOR_Y]; + affected_z_autos = autos[AUTOMATION_PROJECTOR_Z]; + } double position = mwindow->edl->local_session->get_selectionstart(1); int64_t track_position = gui->affected_track->to_units(position, 0); - - if(mwindow->edl->session->cwindow_operation == CWINDOW_CAMERA) - { - affected_x_autos = (FloatAutos*)gui->affected_track->automation->autos[AUTOMATION_CAMERA_X]; - affected_y_autos = (FloatAutos*)gui->affected_track->automation->autos[AUTOMATION_CAMERA_Y]; - affected_z_autos = (FloatAutos*)gui->affected_track->automation->autos[AUTOMATION_CAMERA_Z]; - } - else - { - affected_x_autos = (FloatAutos*)gui->affected_track->automation->autos[AUTOMATION_PROJECTOR_X]; - affected_y_autos = (FloatAutos*)gui->affected_track->automation->autos[AUTOMATION_PROJECTOR_Y]; - affected_z_autos = (FloatAutos*)gui->affected_track->automation->autos[AUTOMATION_PROJECTOR_Z]; + FloatAuto *prev_x = 0, *next_x = 0; + float new_x = affected_x_autos->get_value(track_position, PLAY_FORWARD, prev_x, next_x); + FloatAuto *prev_y = 0, *next_y = 0; + float new_y = affected_y_autos->get_value(track_position, PLAY_FORWARD, prev_y, next_y); + FloatAuto *prev_z = 0, *next_z = 0; + float new_z = affected_z_autos->get_value(track_position, PLAY_FORWARD, prev_z, next_z); + int zooming = gui->translating_zoom, created; + gui->affected_x = (FloatAuto*)gui->cwindow->calculate_affected_auto( + affected_x_autos, !zooming, &created, 0); + if( created ) { + gui->affected_x->set_value(new_x); + redraw_canvas = 1; } - - - if(gui->translating_zoom) - { - FloatAuto *previous = 0; - FloatAuto *next = 0; - float new_z = affected_z_autos->get_value( - track_position, - PLAY_FORWARD, - previous, - next); - gui->affected_z = - (FloatAuto*)gui->cwindow->calculate_affected_auto( - affected_z_autos, 1, &created, 0); - if(created) { - gui->affected_z->set_value(new_z); - redraw_canvas = 1; - } + gui->affected_y = (FloatAuto*)gui->cwindow->calculate_affected_auto( + affected_y_autos, !zooming, &created, 0); + if( created ) { + gui->affected_y->set_value(new_y); + redraw_canvas = 1; } - else - { - FloatAuto *previous = 0; - FloatAuto *next = 0; - float new_x = affected_x_autos->get_value( - track_position, - PLAY_FORWARD, - previous, - next); - previous = 0; - next = 0; - float new_y = affected_y_autos->get_value( - track_position, - PLAY_FORWARD, - previous, - next); - gui->affected_x = - (FloatAuto*)gui->cwindow->calculate_affected_auto( - affected_x_autos, 1, &created, 0); - if(created) { - gui->affected_x->set_value(new_x); - redraw_canvas = 1; - } - gui->affected_y = - (FloatAuto*)gui->cwindow->calculate_affected_auto( - affected_y_autos, 1, &created, 0); - if(created) { - gui->affected_y->set_value(new_y); - redraw_canvas = 1; - } + gui->affected_z = (FloatAuto*)gui->cwindow->calculate_affected_auto( + affected_z_autos, zooming, &created, 0); + if( created ) { + gui->affected_z->set_value(new_z); + redraw_canvas = 1; } - calculate_origin(); - if(gui->translating_zoom) - { + if( gui->translating_zoom ) { gui->center_z = gui->affected_z->get_value(); } - else - { + else { gui->center_x = gui->affected_x->get_value(); gui->center_y = gui->affected_y->get_value(); } @@ -3080,41 +3026,36 @@ int CWindowCanvas::test_bezier(int button_press, redraw = 1; } - if(gui->translating_zoom) - { - last_center_z = gui->affected_z->get_value(); + float x_val = gui->affected_x->get_value(); + float y_val = gui->affected_y->get_value(); + float z_val = gui->affected_z->get_value(); + + if( gui->translating_zoom ) { float z = gui->center_z + (cursor_y - gui->y_origin) / 128; if( z < 0 ) z = 0; - if(!EQUIV(last_center_z, z)) - { + if( !EQUIV(z_val, z) ) { rerender = 1; redraw = 1; redraw_canvas = 1; } gui->affected_z->set_value(z); } - else - { - last_center_x = gui->affected_x->get_value(); - last_center_y = gui->affected_y->get_value(); + else { float dx = cursor_x - gui->x_origin; float dy = cursor_y - gui->y_origin; // follow image, not camera - if(gui->current_operation == CWINDOW_CAMERA ) { - dx = -dx; dy = -dy; + if( gui->current_operation == CWINDOW_CAMERA ) { + dx = -dx / z_val; dy = -dy / z_val; } float x = gui->center_x + dx; float y = gui->center_y + dy; gui->affected_x->set_value(x); gui->affected_y->set_value(y); - if( !EQUIV(last_center_x, x) || !EQUIV(last_center_y, y) ) - { + if( !EQUIV(x_val, x) || !EQUIV(y_val, y) ) { rerender = 1; redraw = 1; redraw_canvas = 1; } - gui->affected_x->set_value(x); - gui->affected_y->set_value(y); } }