X-Git-Url: https://git.cinelerra-gg.org/git/?p=goodguy%2Fcinelerra.git;a=blobdiff_plain;f=cinelerra-5.1%2Fcinelerra%2Fmaskengine.C;h=589b7938a875b9dc27a1aba95ee193d91dfa5456;hp=fd7458e1bb54d9eb9bcbb44b8e5a00bc926f5350;hb=592d502d68e409919fb36a31ba60c23f57b00f35;hpb=c857b2fb7965d27d86d5785fb9f1b8957a871a1a diff --git a/cinelerra-5.1/cinelerra/maskengine.C b/cinelerra-5.1/cinelerra/maskengine.C index fd7458e1..589b7938 100644 --- a/cinelerra-5.1/cinelerra/maskengine.C +++ b/cinelerra-5.1/cinelerra/maskengine.C @@ -33,6 +33,22 @@ #include #include +void write_mask(VFrame *vfrm, const char *fmt, ...) +{ + va_list ap; va_start(ap, fmt); + char fn[256]; vsnprintf(fn, sizeof(fn), fmt, ap); + va_end(ap); + FILE *fp = !strcmp(fn,"-") ? stdout : fopen(fn,"w"); + if( fp ) { + int w = vfrm->get_w(), h = vfrm->get_h(); + int m = vfrm->get_color_model(); + fprintf(fp,"P5\n%d %d\n%d\n",w,h,m==BC_A8? 0xff : 0xffff); + int bpp = m==BC_A8? 1 : 2; + fwrite(vfrm->get_data(),bpp*w,h,fp); fflush(fp); + if( fp != stdout ) fclose(fp); + } +} + MaskPackage::MaskPackage() { } @@ -45,469 +61,253 @@ MaskUnit::MaskUnit(MaskEngine *engine) : LoadClient(engine) { this->engine = engine; - this->temp = 0; + spot = 0; + r = 0; } MaskUnit::~MaskUnit() { - if( temp ) delete temp; } - -#define OVERSAMPLE 8 - -void MaskUnit::draw_line_clamped(VFrame *frame, - int x1, int y1, int x2, int y2, unsigned char k) +void MaskUnit::draw_line(int v, int ix1, int iy1, int ix2, int iy2) { - int draw_x1, draw_y1; - int draw_x2, draw_y2; - - if( y2 < y1 ) { - draw_x1 = x2; draw_y1 = y2; - draw_x2 = x1; draw_y2 = y1; - } - else { - draw_x1 = x1; draw_y1 = y1; - draw_x2 = x2; draw_y2 = y2; - } - - unsigned char **rows = (unsigned char**)frame->get_rows(); - - if( draw_y2 != draw_y1 ) { - float slope = ((float)draw_x2 - draw_x1) / ((float)draw_y2 - draw_y1); - int w = frame->get_w() - 1; - int h = frame->get_h(); - - for( float y = draw_y1; y < draw_y2; y++ ) { - if( y >= 0 && y < h ) { - int x = (int)((y - draw_y1) * slope + draw_x1); - int y_i = (int)y; - int x_i = CLIP(x, 0, w); - - if( rows[y_i][x_i] == k ) - rows[y_i][x_i] = 0; - else - rows[y_i][x_i] = k; - } - } + if( iy1 == iy2 ) return; + int x1 = iy1 < iy2 ? ix1 : ix2; + int y1 = iy1 < iy2 ? iy1 : iy2; + int x2 = iy1 < iy2 ? ix2 : ix1; + int y2 = iy1 < iy2 ? iy2 : iy1; + float slope = (float)(x2-x1) / (y2-y1); + int dy = y1 - start_y; + int i = dy < 0 ? (y1=start_y, -dy) : 0; + if( y2 > end_y ) y2 = end_y; + if( y2 < start_y || y1 >= end_y ) return; + + VFrame *temp = engine->temp; + int w1 = temp->get_w()-1; + temp_t **rows = (temp_t **)temp->get_rows(); + for( int y=y1; ytemp; + int temp_w = temp->get_w(); + temp_t **rows = (temp_t**)temp->get_rows(); + + for( int y=start_y; y0 ) { + --total; + value = value ? 0 : v; + } + else if( value ) + row[x] = value; } - sp_p++; sp_m--; - vp++; vm--; - } - - for( int i = 0; i < size; i++ ) { - double sum = val_p[i] + val_m[i]; - CLAMP(sum, 0, max); - dst[i] = sum; } } -void MaskUnit::do_feather(VFrame *output, VFrame *input, double feather, - int start_y, int end_y, int start_x, int end_x) +void MaskUnit::draw_feather(int ix1,int iy1, int ix2,int iy2) { -//printf("MaskUnit::do_feather %f\n", feather); -// Get constants - double constants[8]; - double div; - double std_dev = sqrt(-(double)(feather * feather) / (2 * log(1.0 / 255.0))); - div = sqrt(2 * M_PI) * std_dev; - constants[0] = -1.783 / std_dev; - constants[1] = -1.723 / std_dev; - constants[2] = 0.6318 / std_dev; - constants[3] = 1.997 / std_dev; - constants[4] = 1.6803 / div; - constants[5] = 3.735 / div; - constants[6] = -0.6803 / div; - constants[7] = -0.2598 / div; - - n_p[0] = constants[4] + constants[6]; - n_p[1] = exp(constants[1]) * - (constants[7] * sin(constants[3]) - - (constants[6] + 2 * constants[4]) * cos(constants[3])) + - exp(constants[0]) * - (constants[5] * sin(constants[2]) - - (2 * constants[6] + constants[4]) * cos(constants[2])); - - n_p[2] = 2 * exp(constants[0] + constants[1]) * - ((constants[4] + constants[6]) * cos(constants[3]) * - cos(constants[2]) - constants[5] * - cos(constants[3]) * sin(constants[2]) - - constants[7] * cos(constants[2]) * sin(constants[3])) + - constants[6] * exp(2 * constants[0]) + - constants[4] * exp(2 * constants[1]); - - n_p[3] = exp(constants[1] + 2 * constants[0]) * - (constants[7] * sin(constants[3]) - - constants[6] * cos(constants[3])) + - exp(constants[0] + 2 * constants[1]) * - (constants[5] * sin(constants[2]) - constants[4] * - cos(constants[2])); - n_p[4] = 0.0; - - d_p[0] = 0.0; - d_p[1] = -2 * exp(constants[1]) * cos(constants[3]) - - 2 * exp(constants[0]) * cos(constants[2]); - - d_p[2] = 4 * cos(constants[3]) * cos(constants[2]) * - exp(constants[0] + constants[1]) + - exp(2 * constants[1]) + exp (2 * constants[0]); - - d_p[3] = -2 * cos(constants[2]) * exp(constants[0] + 2 * constants[1]) - - 2 * cos(constants[3]) * exp(constants[1] + 2 * constants[0]); - - d_p[4] = exp(2 * constants[0] + 2 * constants[1]); - - for( int i = 0; i < 5; i++ ) d_m[i] = d_p[i]; - - n_m[0] = 0.0; - for( int i = 1; i <= 4; i++ ) - n_m[i] = n_p[i] - d_p[i] * n_p[0]; - - double sum_n_p, sum_n_m, sum_d; - double a, b; - - sum_n_p = 0.0; - sum_n_m = 0.0; - sum_d = 0.0; - for( int i = 0; i < 5; i++ ) { - sum_n_p += n_p[i]; - sum_n_m += n_m[i]; - sum_d += d_p[i]; + int x1 = iy1 < iy2 ? ix1 : ix2; + int y1 = iy1 < iy2 ? iy1 : iy2; + int x2 = iy1 < iy2 ? ix2 : ix1; + int y2 = iy1 < iy2 ? iy2 : iy1; + VFrame *temp = engine->temp; + int h = temp->get_h(); + if( y2 < 0 || y1 >= h ) return; + + int x = x1, y = y1; + int dx = x2-x1, dy = y2-y1; + int dx2 = 2*dx, dy2 = 2*dy; + if( dx < 0 ) dx = -dx; + int m = dx > dy ? dx : dy, n = m; + if( dy >= dx ) { + if( dx2 >= 0 ) do { /* +Y, +X */ + draw_spot(x, y++); + if( (m -= dx2) < 0 ) { m += dy2; ++x; } + } while( --n >= 0 ); + else do { /* +Y, -X */ + draw_spot(x, y++); + if( (m += dx2) < 0 ) { m += dy2; --x; } + } while( --n >= 0 ); } - - a = sum_n_p / (1 + sum_d); - b = sum_n_m / (1 + sum_d); - - for( int i = 0; i < 5; i++ ) { - bd_p[i] = d_p[i] * a; - bd_m[i] = d_m[i] * b; + else { + if( dx2 >= 0 ) do { /* +X, +Y */ + draw_spot(x++, y); + if( (m -= dy2) < 0 ) { m += dx2; ++y; } + } while( --n >= 0 ); + else do { /* -X, +Y */ + draw_spot(x--, y); + if( (m -= dy2) < 0 ) { m -= dx2; ++y; } + } while( --n >= 0 ); } -#define DO_FEATHER(type, max) { \ - int frame_w = input->get_w(); \ - int frame_h = input->get_h(); \ - int size = MAX(frame_w, frame_h); \ - double *src = new double[size]; \ - double *dst = new double[size]; \ - double *val_p = new double[size]; \ - double *val_m = new double[size]; \ - type **in_rows = (type**)input->get_rows(); \ - type **out_rows = (type**)output->get_rows(); \ - int j; \ - \ -/* printf("DO_FEATHER 1\n"); */ \ - if( end_x > start_x ) { \ - for( j = start_x; j < end_x; j++ ) { \ - /* printf("DO_FEATHER 1.1 %d\n", j); */ \ - bzero(val_p, sizeof(double) * frame_h); \ - bzero(val_m, sizeof(double) * frame_h); \ - for( int k = 0; k < frame_h; k++ ) { \ - src[k] = (double)in_rows[k][j]; \ - } \ - blur_strip(val_p, val_m, dst, src, frame_h, max); \ - for( int k = 0; k < frame_h; k++ ) { \ - out_rows[k][j] = (type)dst[k]; \ - } \ - } \ - } \ - if( end_y > start_y ) { \ - for( j = start_y; j < end_y; j++ ) { \ - /* printf("DO_FEATHER 2 %d\n", j); */ \ - bzero(val_p, sizeof(double) * frame_w); \ - bzero(val_m, sizeof(double) * frame_w); \ - for( int k = 0; k < frame_w; k++ ) { \ - src[k] = (double)out_rows[j][k]; \ - } \ - blur_strip(val_p, val_m, dst, src, frame_w, max); \ - for( int k = 0; k < frame_w; k++ ) { \ - out_rows[j][k] = (type)dst[k]; \ - } \ - } \ - } \ -/* printf("DO_FEATHER 3\n"); */ \ - delete [] src; \ - delete [] dst; \ - delete [] val_p; \ - delete [] val_m; \ -/* printf("DO_FEATHER 4\n"); */ \ } -//printf("do_feather %d\n", frame->get_color_model()); - switch( input->get_color_model() ) { - case BC_A8: - DO_FEATHER(unsigned char, 0xff); - break; - case BC_A16: - DO_FEATHER(uint16_t, 0xffff); - break; - case BC_A_FLOAT: - DO_FEATHER(float, 1); - break; +void MaskUnit::draw_spot(int ix, int iy) +{ + int rr = r * r, n = abs(r), rv = r * v; + if( iy < start_y-n || iy >= end_y+n ) return; + VFrame *temp = engine->temp; + int w1 = temp->get_w()-1, h1 = temp->get_h()-1; + int xs = ix - n; bclamp(xs, 0, w1); + int xn = ix + n; bclamp(xn, 0, w1); + int ys = iy - n; bclamp(ys, 0, h1); + int yn = iy + n; bclamp(yn, 0, h1); + + temp_t **rows = (temp_t**)temp->get_rows(); + for( int y=ys ; y<=yn; ++y ) { + temp_t *row = rows[y]; + for( int x=xs; x<=xn; ++x ) { + int dx = x-ix, dy = y-iy; + int dd = dx*dx + dy*dy; + if( dd >= rr ) continue; + temp_t *rp = &row[x], a = spot[dd]; + if( rv*(*rp-a) < 0 ) *rp = a; + } } } void MaskUnit::process_package(LoadPackage *package) { MaskPackage *ptr = (MaskPackage*)package; - float engine_value = engine->value; - int engine_mode = engine->mode; - + start_y = ptr->start_y; + end_y = ptr->end_y; + if( start_y >= end_y ) return; + mask_model = engine->mask->get_color_model(); + VFrame *temp = engine->temp; if( engine->recalculate && engine->step == DO_MASK ) { - VFrame *mask = engine->feather > 0 ? engine->temp_mask : engine->mask; -// Generated oversampling frame - int mask_w = mask->get_w(); - //int mask_h = mask->get_h(); - int oversampled_package_w = mask_w * OVERSAMPLE; - int oversampled_package_h = (ptr->end_y - ptr->start_y) * OVERSAMPLE; - if( temp && - (temp->get_w() != oversampled_package_w || - temp->get_h() != oversampled_package_h) ) { - delete temp; temp = 0; +// Draw masked region of polygons on temp + for( int k=0; kedges.size(); ++k ) { + if( !engine->edges[k] ) continue; + MaskEdge &edge = *engine->edges[k]; + if( edge.size() < 3 ) continue; + int v = k + 1; + for( int i=0; iget_w(); + temp_t **rows = (temp_t**)temp->get_rows(); + temp_t *fade = engine->fade; + for( int y=start_y; y=0; ++tp ) *tp = fade[*tp]; } - temp->clear_frame(); -// Draw oversampled region of polygons on temp - for( int k=0; kpoint_sets.total; ++k ) { - int old_x, old_y; - unsigned char max = k + 1; - ArrayList *points = engine->point_sets.values[k]; - - if( points->total < 3 ) continue; -//printf("MaskUnit::process_package 2 %d %d\n", k, points->total); - for( int i=0; itotal; ++i ) { - MaskPoint *point1 = points->values[i]; - MaskPoint *point2 = (i >= points->total - 1) ? - points->values[0] : - points->values[i + 1]; - - float x, y; - int segments = (int)(sqrt(SQR(point1->x - point2->x) + SQR(point1->y - point2->y))); - if( point1->control_x2 == 0 && - point1->control_y2 == 0 && - point2->control_x1 == 0 && - point2->control_y1 == 0 ) - segments = 1; - float x0 = point1->x; - float y0 = point1->y; - float x1 = point1->x + point1->control_x2; - float y1 = point1->y + point1->control_y2; - float x2 = point2->x + point2->control_x1; - float y2 = point2->y + point2->control_y1; - float x3 = point2->x; - float y3 = point2->y; - - for( int j = 0; j <= segments; j++ ) { - float t = (float)j / segments; - float tpow2 = t * t; - float tpow3 = t * t * t; - float invt = 1 - t; - float invtpow2 = invt * invt; - float invtpow3 = invt * invt * invt; - - x = ( invtpow3 * x0 - + 3 * t * invtpow2 * x1 - + 3 * tpow2 * invt * x2 - + tpow3 * x3); - y = ( invtpow3 * y0 - + 3 * t * invtpow2 * y1 - + 3 * tpow2 * invt * y2 - + tpow3 * y3); - - y -= ptr->start_y; - x *= OVERSAMPLE; - y *= OVERSAMPLE; - - if( j > 0 ) { - draw_line_clamped(temp, old_x, old_y, (int)x, (int)y, max); - } - - old_x = (int)x; - old_y = (int)y; - } + } + if( engine->recalculate && engine->step == DO_FEATHER ) { +// draw feather + for( int k=0; kedges.size(); ++k ) { + if( !(v = engine->faders[k]) ) continue; + if( !(r = engine->feathers[k]) ) continue; + MaskEdge &edge = *engine->edges[k]; + if( !edge.size() ) continue; + float rv = r * v, vv = fabs(v); + int fg = 0xffff * (rv >= 0 ? vv : 0); + int bg = 0xffff * (rv >= 0 ? 0 : vv); + int rr = r*r; double dr = 1./rr; + temp_t psf[rr+1]; spot = psf; + for( int i=0; i<=rr; ++i ) { + double d = i*dr; + psf[i] = (1-d)*fg + d*bg; } -// Fill in the polygon in the horizontal direction - for( int i=0; iget_rows()[i]; - int value = 0, total = 0; - - for( int j=0; j 1 ) { - if( total & 0x1 ) --total; - for( int j=0; j0 ) { - --total; - value = value ? 0 : max; - } - else if( value ) - row[j] = value; - } - } + int n = edge.size(); + for( int i=0; iend_y-ptr->start_y; ++y ) { \ - type *output_row = (type*)mask->get_rows()[y + ptr->start_y]; \ - unsigned char **input_rows = (unsigned char**)temp->get_rows() + y * OVERSAMPLE; \ - for( int x=0; xmask->get_rows(); \ +for( int y=start_y; y=0; ++rp,++mp ) *mp = expr; \ +} } break +// map alpha to mask + const float to_flt = 1/65535.; + int temp_w = temp->get_w(); + temp_t **rows = (temp_t**)temp->get_rows(); + switch( mask_model ) { + REMAP(BC_A8, uint8_t, *rp >> 8); + REMAP(BC_A16, uint16_t, *rp); + REMAP(BC_A_FLOAT, float, *rp * to_flt); } -// Downsample polygon - switch( mask->get_color_model() ) { - case BC_A8: { - unsigned char value; - value = (int)(engine_value / 100 * 0xff); - if( engine->value >= 0 ) - DOWNSAMPLE(unsigned char, int64_t, value, total); - else - DOWNSAMPLE(unsigned char, int64_t, value, value-total); - break; } - - case BC_A16: { - uint16_t value; - value = (int)(engine_value / 100 * 0xffff); - if( engine->value >= 0 ) - DOWNSAMPLE(uint16_t, int64_t, value, total); - else - DOWNSAMPLE(uint16_t, int64_t, value, value-total); - break; } - - case BC_A_FLOAT: { - float value; - value = engine_value / 100; - if( engine->value >= 0 ) - DOWNSAMPLE(float, double, value, total); - else - DOWNSAMPLE(float, double, value, value-total); - break; } - } - } - - if( engine->step == DO_X_FEATHER && engine->recalculate && // Feather polygon - engine->feather > 0 ) { - do_feather(engine->mask, - engine->temp_mask, engine->feather, - ptr->start_y, ptr->end_y, 0, 0); -//printf("MaskUnit::process_package 3 %f\n", engine->feather); } - if( engine->step == DO_Y_FEATHER && engine->recalculate && // Feather polygon - engine->feather > 0 ) { - do_feather(engine->mask, - engine->temp_mask, engine->feather, - 0, 0, ptr->start_x, ptr->end_x); - } - - if( engine->step == DO_APPLY ) { // Apply mask -#define APPLY_MASK_ALPHA(cmodel, type, max, components, do_yuv, a, b) \ +// Apply mask + if( engine->step == DO_APPLY ) { + int mask_w = engine->mask->get_w(); + uint8_t **out_rows = engine->output->get_rows(); + uint8_t **msk_rows = engine->mask->get_rows(); +#define APPLY_MASK_ALPHA(cmodel, type, max, components, do_yuv) \ case cmodel: \ for( int y=ptr->start_y; yend_y; ++y ) { \ - type *output_row = (type*)engine->output->get_rows()[y]; \ - type *mask_row = (type*)engine->mask->get_rows()[y]; \ - int chroma_offset = (int)(max + 1) / 2; \ + type *out_row = (type*)out_rows[y]; \ + type *msk_row = (type*)msk_rows[y]; \ + type chroma_offset = (int)(max + 1) / 2; \ for( int x=0; xoutput->get_color_model() ) { \ - APPLY_MASK_ALPHA(BC_RGB888, unsigned char, 0xff, 3, 0, a, b); \ - APPLY_MASK_ALPHA(BC_RGB_FLOAT, float, 1.0, 3, 0, a, b); \ - APPLY_MASK_ALPHA(BC_YUV888, unsigned char, 0xff, 3, 1, a, b); \ - APPLY_MASK_ALPHA(BC_RGBA_FLOAT, float, 1.0, 4, 0, a, b); \ - APPLY_MASK_ALPHA(BC_YUVA8888, unsigned char, 0xff, 4, 1, a, b); \ - APPLY_MASK_ALPHA(BC_RGBA8888, unsigned char, 0xff, 4, 0, a, b); \ - APPLY_MASK_ALPHA(BC_RGB161616, uint16_t, 0xffff, 3, 0, a, b); \ - APPLY_MASK_ALPHA(BC_YUV161616, uint16_t, 0xffff, 3, 1, a, b); \ - APPLY_MASK_ALPHA(BC_YUVA16161616, uint16_t, 0xffff, 4, 1, a, b); \ - APPLY_MASK_ALPHA(BC_RGBA16161616, uint16_t, 0xffff, 4, 0, a, b); \ -} break - -//printf("MaskUnit::process_package 1 %d\n", engine->mode); - int mask_w = engine->mask->get_w(); - switch( engine_mode ) { - MASK_ALPHA(MASK_MULTIPLY_ALPHA, m, n); - MASK_ALPHA(MASK_SUBTRACT_ALPHA, n, m); + switch( engine->output->get_color_model() ) { \ + APPLY_MASK_ALPHA(BC_RGB888, uint8_t, 0xff, 3, 0); \ + APPLY_MASK_ALPHA(BC_RGB_FLOAT, float, 1.0, 3, 0); \ + APPLY_MASK_ALPHA(BC_YUV888, uint8_t, 0xff, 3, 1); \ + APPLY_MASK_ALPHA(BC_RGBA_FLOAT, float, 1.0, 4, 0); \ + APPLY_MASK_ALPHA(BC_YUVA8888, uint8_t, 0xff, 4, 1); \ + APPLY_MASK_ALPHA(BC_RGBA8888, uint8_t, 0xff, 4, 0); \ + APPLY_MASK_ALPHA(BC_RGB161616, uint16_t, 0xffff, 3, 0); \ + APPLY_MASK_ALPHA(BC_YUV161616, uint16_t, 0xffff, 3, 1); \ + APPLY_MASK_ALPHA(BC_YUVA16161616, uint16_t, 0xffff, 4, 1); \ + APPLY_MASK_ALPHA(BC_RGBA16161616, uint16_t, 0xffff, 4, 0); \ } } } MaskEngine::MaskEngine(int cpus) - : LoadServer(cpus, cpus * OVERSAMPLE * 2) -// : LoadServer(1, OVERSAMPLE * 2) + : LoadServer(cpus, 2*cpus) +// : LoadServer(1, 1) { mask = 0; + temp = 0; } MaskEngine::~MaskEngine() { - if( mask ) { - delete mask; - delete temp_mask; - } - - for( int i = 0; i < point_sets.total; i++ ) { - ArrayList *points = point_sets.values[i]; - points->remove_all_objects(); - } + delete mask; + delete temp; + for( int i = 0; i < point_sets.total; i++ ) + point_sets[i]->remove_all_objects(); point_sets.remove_all_objects(); } @@ -518,133 +318,164 @@ int MaskEngine::points_equivalent(ArrayList *new_points, if( new_points->total != points->total ) return 0; for( int i = 0; i < new_points->total; i++ ) { - if( !(*new_points->values[i] == *points->values[i]) ) return 0; + if( !(*new_points->get(i) == *points->get(i)) ) return 0; } return 1; } +void MaskEngine::draw_edge(MaskEdge &edge, MaskPointSet &points) +{ + if( points.size() < 2 ) return; + edge.remove_all(); + for( int i=0; i=points.size()-1) ? + points[0] : points[i+1]; + int segments = 0; + if( ap->control_x2 == 0 && ap->control_y2 == 0 && + bp->control_x1 == 0 && bp->control_y1 == 0 ) + segments = 1; + float x0 = ap->x, y0 = ap->y; + float x1 = ap->x + ap->control_x2; + float y1 = ap->y + ap->control_y2; + float x2 = bp->x + bp->control_x1; + float y2 = bp->y + bp->control_y1; + float x3 = bp->x, y3 = bp->y; + +// from Playback3D::do_mask_sync + float cx3 = - x0 + 3*x1 - 3*x2 + x3; + float cx2 = 3*x0 - 6*x1 + 3*x2; + float cx1 = -3*x0 + 3*x1; + float cx0 = x0; + + float cy3 = - y0 + 3*y1 - 3*y2 + y3; + float cy2 = 3*y0 - 6*y1 + 3*y2; + float cy1 = -3*y0 + 3*y1; + float cy0 = y0; + + if( segments == 0 ) { + float maxaccel1 = fabs(2*cy2) + fabs(6*cy3); + float maxaccel2 = fabs(2*cx2) + fabs(6*cx3); + float maxaccel = maxaccel1 > maxaccel2 ? maxaccel1 : maxaccel2; + float h = 1.0; + if( maxaccel > 8.0 ) h = sqrt((8.0) / maxaccel); + segments = int(1/h); + } + + for( int j = 0; j <= segments; ++j ) { + float t = (float)j / segments; + float x = cx0 + t*(cx1 + t*(cx2 + t*cx3)); + float y = cy0 + t*(cy1 + t*(cy2 + t*cy3)); + edge.append(x, y); + } + } +} + void MaskEngine::do_mask(VFrame *output, int64_t start_position_project, MaskAutos *keyframe_set, MaskAuto *keyframe, MaskAuto *default_auto) { - int new_color_model = 0; + this->output = output; recalculate = 0; + int mask_model = 0; switch( output->get_color_model() ) { case BC_RGB_FLOAT: case BC_RGBA_FLOAT: - new_color_model = BC_A_FLOAT; + mask_model = BC_A_FLOAT; break; case BC_RGB888: case BC_RGBA8888: case BC_YUV888: case BC_YUVA8888: - new_color_model = BC_A8; + mask_model = BC_A8; break; case BC_RGB161616: case BC_RGBA16161616: case BC_YUV161616: case BC_YUVA16161616: - new_color_model = BC_A16; + mask_model = BC_A16; break; } // Determine if recalculation is needed SET_TRACE - if( mask && - (mask->get_w() != output->get_w() || - mask->get_h() != output->get_h() || - mask->get_color_model() != new_color_model) ) { - delete mask; - delete temp_mask; - mask = 0; + int mask_w = output->get_w(), mask_h = output->get_h(); + if( mask && ( mask->get_color_model() != mask_model || + mask->get_w() != mask_w || mask->get_h() != mask_h ) ) { + delete mask; mask = 0; recalculate = 1; } - - if( !recalculate ) { - if( point_sets.total != keyframe_set->total_submasks(start_position_project, - PLAY_FORWARD) ) - recalculate = 1; + if( temp && ( temp->get_w() != mask_w || temp->get_h() != mask_h ) ) { + delete temp; temp = 0; } - if( !recalculate ) { - for( int i=0,n=keyframe_set->total_submasks(start_position_project, PLAY_FORWARD); - i new_points; - keyframe_set->get_points(&new_points, i, + total_submasks = keyframe_set->total_submasks(start_position_project, PLAY_FORWARD); + if( total_submasks != point_sets.size() ) + recalculate = 1; + + for( int i=0; iget_fader(start_position_project, i, PLAY_FORWARD); + if( new_fader != faders[i] ) { recalculate = 1; break; } + float new_feather = keyframe_set->get_feather(start_position_project, i, PLAY_FORWARD); + if( new_feather != feathers[i] ) { recalculate = 1; break; } + ArrayList new_points; + keyframe_set->get_points(&new_points, i, start_position_project, PLAY_FORWARD); - if( !points_equivalent(&new_points, point_sets.values[i]) ) - recalculate = 1; - new_points.remove_all_objects(); - } + if( !points_equivalent(&new_points, point_sets[i]) ) + recalculate = 1; + new_points.remove_all_objects(); } - int new_value = keyframe_set->get_value(start_position_project, - PLAY_FORWARD); - float new_feather = keyframe_set->get_feather(start_position_project, - PLAY_FORWARD); - - if( recalculate || - !EQUIV(new_feather, feather) || - !EQUIV(new_value, value) ) { - recalculate = 1; - if( !mask ) { - mask = new VFrame(output->get_w(), output->get_h(), - new_color_model, 0); - temp_mask = new VFrame(output->get_w(), output->get_h(), - new_color_model, 0); - } - if( new_feather > 0 ) - temp_mask->clear_frame(); - else - mask->clear_frame(); - + if( recalculate ) { for( int i = 0; i < point_sets.total; i++ ) { - ArrayList *points = point_sets.values[i]; + ArrayList *points = point_sets[i]; points->remove_all_objects(); } point_sets.remove_all_objects(); - - for( int i = 0; - i < keyframe_set->total_submasks(start_position_project, - PLAY_FORWARD); - i++ ) { - ArrayList *new_points = new ArrayList; - keyframe_set->get_points(new_points, - i, - start_position_project, - PLAY_FORWARD); + edges.remove_all_objects(); + faders.remove_all(); + feathers.remove_all(); + fade[0] = 0; + + for( int i=0; iget_fader(start_position_project, i, PLAY_FORWARD); + float v = fader / 100; + faders.append(v); + temp_t t = fabs(v) * 0xffff; + if( fader < 0 ) { + if( fade[0] < t ) fade[0] = t; + t = 0; + } + fade[i+1] = t; + float feather = keyframe_set->get_feather(start_position_project, i, PLAY_FORWARD); + feathers.append(feather); + MaskPointSet *new_points = new MaskPointSet(); + keyframe_set->get_points(new_points, i, start_position_project, PLAY_FORWARD); point_sets.append(new_points); + draw_edge(*edges.append(new MaskEdge()), *new_points); } +// draw mask + if( !mask ) mask = new VFrame(mask_w, mask_h, mask_model, 0); + if( !temp ) temp = new VFrame(mask_w, mask_h, BC_A16, 0); + mask->clear_frame(); + temp->clear_frame(); + step = DO_MASK; + process_packages(); + step = DO_FEATHER; + process_packages(); } - - - - this->output = output; - this->mode = default_auto->mode; - this->feather = new_feather; - this->value = new_value; - - // Run units SET_TRACE - step = DO_MASK; - process_packages(); - step = DO_Y_FEATHER; - process_packages(); - step = DO_X_FEATHER; - process_packages(); step = DO_APPLY; process_packages(); SET_TRACE - - } void MaskEngine::init_packages()