X-Git-Url: https://git.cinelerra-gg.org/git/?p=goodguy%2Fcinelerra.git;a=blobdiff_plain;f=cinelerra-5.1%2Fcinelerra%2Fplayback3d.C;h=295ce6fe0a028816217b90f020572eb9a1f715b7;hp=503e57185b1c01d14462e25a02ea50f93c7933f4;hb=07af5297688e2f888e0a309eab76293093a003bb;hpb=8e67d840c5a93f77de021102a4f0bfc4e07504f4 diff --git a/cinelerra-5.1/cinelerra/playback3d.C b/cinelerra-5.1/cinelerra/playback3d.C index 503e5718..295ce6fe 100644 --- a/cinelerra-5.1/cinelerra/playback3d.C +++ b/cinelerra-5.1/cinelerra/playback3d.C @@ -271,7 +271,7 @@ static const char *feather_frag = "#version 430\n" "layout(location=0) out vec4 color;\n" "uniform sampler2D tex;\n" - "const int MAX = 1024;\n" + "const int MAX = " SS(MAX_FEATHER) "+1;\n" "uniform float psf[MAX];\n" "uniform int n;\n" "uniform vec2 dxy;\n" @@ -521,12 +521,14 @@ void Playback3D::copy_from_sync(Playback3DCommand *command) // command->frame->get_w(), // command->frame->get_h(), // command->frame->get_color_model()); -// With NVidia at least, +#ifdef GLx4 +// With NVidia at least if(w % 4) { printf("Playback3D::copy_from_sync: w=%d not supported because it is not divisible by 4.\n", w); } else +#endif // Copy to texture if(command->want_texture) { @@ -726,7 +728,11 @@ void Playback3D::draw_output(Playback3DCommand *command, int flip_y) if(!command->is_cleared) { // If we get here, the virtual console was not used. - color_frame(command, 0,0,0,0); + int color = command->canvas->get_clear_color(); + int r = (color>>16) & 0xff; // always rgb + int g = (color>>8) & 0xff; + int b = (color>>0) & 0xff; + color_frame(command, r/255.f, g/255.f, b/255.f, 0.f); } // Texture @@ -800,11 +806,14 @@ void Playback3D::clear_output_sync(Playback3DCommand *command) // Using pbuffer for refresh frame. if( command->frame ) { command->frame->enable_opengl(); + command->frame->set_opengl_state(VFrame::SCREEN); color = command->frame->get_clear_color(); alpha = command->frame->get_clear_alpha(); int color_model = command->canvas->mwindow->edl->session->color_model; is_yuv = BC_CModels::is_yuv(color_model); } + else + color = command->canvas->get_clear_color(); int a = alpha; int r = (color>>16) & 0xff; int g = (color>>8) & 0xff; @@ -1408,7 +1417,7 @@ void Playback3D::do_mask_sync(Playback3DCommand *command) if( r ) { double sig2 = -log(255.0)/(r*r); int n = abs((int)r) + 1; - if( n > 1024 ) n = 1024; // MAX + if( n > MAX_FEATHER+1 ) n = MAX_FEATHER+1; float psf[n]; // point spot fn for( int i=0; i