X-Git-Url: https://git.cinelerra-gg.org/git/?p=goodguy%2Fcinelerra.git;a=blobdiff_plain;f=cinelerra-5.1%2Fcinelerra%2Fplayback3d.h;h=cd7aab02c552a01fc3ac51dcc37240587d047076;hp=1f3dd59a4ef2f91c282e6cd119df76549af4e6c3;hb=32a609a6bd1181993569399ab51f314dc7cb4fba;hpb=aa9374b902768107ebda0cffe739325ffed372f6 diff --git a/cinelerra-5.1/cinelerra/playback3d.h b/cinelerra-5.1/cinelerra/playback3d.h index 1f3dd59a..cd7aab02 100644 --- a/cinelerra-5.1/cinelerra/playback3d.h +++ b/cinelerra-5.1/cinelerra/playback3d.h @@ -29,7 +29,7 @@ #include "bcwindowbase.inc" #include "canvas.inc" #include "condition.inc" -#include "maskauto.inc" +#include "maskauto.h" #include "maskautos.inc" #include "mutex.inc" #include "mwindow.inc" @@ -205,7 +205,6 @@ public: { // 5 WRITE_BUFFER = LAST_COMMAND, - FINISH_OUTPUT, CLEAR_OUTPUT, OVERLAY, DO_FADE, @@ -279,19 +278,12 @@ public: // output - passed when rendering refresh frame. If 0, the canvas is cleared. void clear_output(Canvas *canvas, VFrame *output); -// Finish all active opengl requests - void finish_output(); - void do_fade(Canvas *canvas, VFrame *frame, float fade); void convert_cmodel(Canvas *canvas, VFrame *output, int dst_cmodel); - void do_mask(Canvas *canvas, - VFrame *output, - int64_t start_position_project, - MaskAutos *keyframe_set, - MaskAuto *keyframe, - MaskAuto *default_auto); - + void draw_spots(MaskSpots &spots, int ix1,int iy1, int ix2,int iy2); + void do_mask(Canvas *canvas, VFrame *output, int64_t start_position_project, + MaskAutos *keyframe_set, MaskAuto *keyframe, MaskAuto *default_auto); // Overlay a virtual node on the framebuffer void overlay(Canvas *canvas, @@ -329,10 +321,10 @@ public: private: // Called by write_buffer and clear_frame to initialize OpenGL flags - void init_frame(Playback3DCommand *command, int is_yuv=0); + void color_frame(Playback3DCommand *command, + float r, float g, float b, float a); void write_buffer_sync(Playback3DCommand *command); void draw_output(Playback3DCommand *command, int flip_y); - void finish_output_sync(Playback3DCommand *command); void clear_output_sync(Playback3DCommand *command); void clear_input_sync(Playback3DCommand *command); void overlay_sync(Playback3DCommand *command);