-\begin{figure}[htpb] \centering
- \includegraphics[width=1.0\linewidth]{batch01.png}
- \caption{Example of the Batch Render menu}
- \label{fig:batch01}
-\end{figure}
+\begin{enumerate}
+ \item You must define a list of Batches (\textit{Job}) before starting the rendering. This is created using the \textit{New} button and displayed in \textit{Batches to Render} dialog.
+ \item Each batch consists of a source project already created in \CGG{}, e.g. \texttt{aaa.xml}, to which we assign the rendering parameters.
+ \begin{itemize}
+ \item to associate \texttt{aaa.xml} to the batch we use the \textit{EDL Path} input field.
+ \item we decide a name and path for the output file.
+ \item let's set the \textit{File Format} of the output file.
+ \item We configure the file with the Audio/Video \textit{wrench}.
+ \item we decide whether to create different files for each \textit{label} and whether to use a \textit{Render farm}.
+ \end{itemize}
+ \item Created the first batch, we will see it appear in the dialog \textit{Batches to Render}.
+ \item Using the \textit{New} button again we create a second batch for another source project (\texttt{bbb.xml}) and configure it at will.
+ \item We continue with the source projects \texttt{ccc.xml}, \texttt{ddd.xml}, etc. until we run out of projects that we want to render in batch.
+ \item Note that each batch has its own name, path and rendering parameters.
+ \item Now we have our \textit{Job}, a list of batches. We can still configure it or modify it if we want to change something. In addition we can delete a batch from the list or we can disable it in the \textit{Enabled} field so that it is not taken into account during rendering, but without deleting it.
+ \item Finally we start batch rendering with the \textit{Start} button.
+\end{enumerate}
+
+Let's see in detail how to set the Batch Rendering.